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HCI International 2025 Posters

27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV

  • Conference proceedings
  • © 2025

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 2525)

Included in the following conference series:

Conference proceedings info: HCII 2025.

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About this book

The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.

The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.

The papers presented in these eight volumes are organized in the following topical sections:

Part I: Virtual, Tangible and Intangible Interaction; HCI for Health.

Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences.

Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation.

Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving.

Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction.

Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments.

Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior.

Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs. 

Keywords

Table of contents (46 papers)

  1. Human-Centered Security and Privacy

Other volumes

  1. Human-Computer Interaction

  2. Human-Computer Interaction

  3. Human-Computer Interaction

  4. Human-Computer Interaction

  5. Human-Computer Interaction

  6. Human-Computer Interaction

  7. Human-Computer Interaction

  8. Human Interface and the Management of Information

  9. Human Interface and the Management of Information

  10. Human Interface and the Management of Information

  11. Engineering Psychology and Cognitive Ergonomics

  12. Engineering Psychology and Cognitive Ergonomics

  13. Augmented Cognition

  14. Augmented Cognition

  15. Universal Access in Human-Computer Interaction

  16. Universal Access in Human-Computer Interaction

  17. Cross-Cultural Design

  18. Cross-Cultural Design

  19. Cross-Cultural Design

  20. Cross-Cultural Design

  21. Social Computing and Social Media

  22. Social Computing and Social Media

  23. Virtual, Augmented and Mixed Reality

  24. Virtual, Augmented and Mixed Reality

  25. Virtual, Augmented and Mixed Reality

  26. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  27. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  28. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  29. Design, User Experience, and Usability

  30. Design, User Experience, and Usability

  31. Design, User Experience, and Usability

  32. Design, User Experience, and Usability

  33. Design, User Experience, and Usability

  34. Design, User Experience, and Usability

  35. Culture and Computing

  36. Culture and Computing

  37. Distributed, Ambient and Pervasive Interactions

  38. Distributed, Ambient and Pervasive Interactions

  39. HCI in Business, Government and Organizations

  40. HCI in Business, Government and Organizations

  41. Learning and Collaboration Technologies

  42. Learning and Collaboration Technologies

  43. Learning and Collaboration Technologies

  44. Human Aspects of IT for the Aged Population

  45. Human Aspects of IT for the Aged Population

  46. Human Aspects of IT for the Aged Population

  47. Adaptive Instructional Systems

  48. Adaptive Instructional Systems

  49. HCI for Cybersecurity, Privacy and Trust

  50. HCI for Cybersecurity, Privacy and Trust

  51. HCI in Games

  52. HCI in Mobility, Transport, and Automotive Systems

  53. HCI in Mobility, Transport, and Automotive Systems

  54. Artificial Intelligence in HCI

  55. Artificial Intelligence in HCI

  56. Artificial Intelligence in HCI

  57. Artificial Intelligence in HCI

  58. Human-Centered Design, Operation and Evaluation of Mobile Communications

  59. Human-Centered Design, Operation and Evaluation of Mobile Communications

  60. HCI International 2025 Posters

  61. HCI International 2025 Posters

  62. HCI International 2025 Posters

  63. HCI International 2025 Posters

  64. HCI International 2025 Posters

  65. HCI International 2025 Posters

  66. HCI International 2025 Posters

  67. HCI International 2025 Posters

Editors and Affiliations

  • University of Crete and Foundation for Research and Technology - Hellas (FORTH), Heraklion, Crete, Greece

    Constantine Stephanidis

  • Foundation for Research and Technology - Hellas (FORTH), Heraklion, Crete, Greece

    Margherita Antona, Stavroula Ntoa

  • University of Central Florida, Orlando, USA

    Gavriel Salvendy

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