Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 15550)
Included in the following conference series:
Conference proceedings info: CG 2024 2024.
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About this book
This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.
The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
Keywords
- computer games
- board games
- card games
- video games
- combinatorial games
- puzzles
- machine learning
- artificial intelligence
- heuristic search
- Monte Carlo tree search
- general game playing
- game design
- game theory
- game analysis
- gameplay
- interactive computer graphics
- signal processing
- social aspects of computer games
- player experience
Table of contents (17 papers)
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General Approaches for Solving and Playing Games
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Nonograms
Other volumes
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Computers and Games
Editors and Affiliations
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Editors: Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-86585-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2025
Softcover ISBN: 978-3-031-86584-8Published: 01 April 2025
eBook ISBN: 978-3-031-86585-5Published: 31 March 2025
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 219
Number of Illustrations: 21 b/w illustrations, 49 illustrations in colour
Topics: Algorithm Analysis and Problem Complexity, Computer Graphics, Image Processing and Computer Vision, Artificial Intelligence, Software Engineering/Programming and Operating Systems, Computer Communication Networks