Overview
- Presents the state of-the-art in XR and Metaverse research
- Demonstrates the application of XR and Metaverse in various industries and disciplines
- Highlights the benefits of XR from a business and management perspective
Part of the book series: Springer Proceedings in Business and Economics (SPBE)
Included in the following conference series:
Conference proceedings info: xr 2024.
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About this book
This book offers a comprehensive collection of the latest research presented at the 9th International XR-Metaverse Conference held in Busan, South Korea, in 2024. Its goal is to bridge the gap between academia and industry by advancing the state of the art in Metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education, health care, tourism, events, fashion, entertainment, retail, and the gaming industry.
Including contributions by prominent XR scholars from around the globe, the book addresses a wide range of significant topics concerning XR and the Metaverse. Showcasing cutting-edge research outputs, it is of interest to both academics and practitioners eager to catch up on the latest developments in this rapidly evolving field.
Keywords
Table of contents (37 papers)
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XR for Health and Wellbeing
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XR Design and Development and Robotics
Other volumes
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XR and Metaverse
Editors and Affiliations
About the editors
Prof. Timothy Jung is Chair Professor of XR (extended reality), Director of Creative AR & VR Hub at Manchester Metropolitan University (UK) and President of the International Association of Immersive Technology Innovation (IAITI). His research interests include AI and Blockchain powered immersive technology innovation for well-being, quality of life and happiness.
Dr. M. Claudia tom Dieck is Reader at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University (UK), and the Programme Chair of the annual International XR Conference. Her research interests include immersive technologies in the creative industries.
Prof. Seok Chan Jeong is a scholar at the faculty of Artificial Intelligence at the Graduate School and Director of AI Grand ICT Research Center at Dong-eui University (South Korea). He is the Local and Conference Chair of the International Association of Immersive Technology Innovation (IAITI). His research interests include Big Data, DX, Smart Factory, IoT Systems, and AI-related services.
Prof. Sung-Hee Kim is a scholar at the faculty of Artificial Intelligence at the Graduate School and Director of Data Experience lab at the Dong-eui University, Busan, South Korea. She is Local Program Chair of the International Association of Immersive Technology Innovation (IAITI) and her research interests include human-computer interaction, data visualization, and AI-related services.
Prof. Daniel Sahl directs the Center for Gaming Innovation at the International Gaming Institute at the University of Nevada Las Vegas, USA collaborating with global industry leaders to pioneer and commercialize cutting-edge gaming technologies. Renowned for his expertise in game design, he has presented at conferences globally on the convergence of video game design and modern gaming machines.
Prof. SJ Kim serves as Director of the Digital Experience Lab (DEX Lab) within the Howard R. Hughes College of Engineering and the College of Fine Arts at the University of Nevada Las Vegas, USA. With specialized expertise in designing and evaluating immersive interactive interfaces, he contributes to advancing innovation at the intersection of engineering and arts.
Bibliographic Information
Book Title: XR and Metaverse
Book Subtitle: Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea
Editors: Timothy Jung, M. Claudia tom Dieck, Seok Chan Jeong, Sung-Hee Kim, Daniel Sahl, S. J. Kim
Series Title: Springer Proceedings in Business and Economics
DOI: https://doi.org/10.1007/978-3-031-77975-6
Publisher: Springer Cham
eBook Packages: Business and Management, Business and Management (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2025
Hardcover ISBN: 978-3-031-77974-9Published: 23 March 2025
Softcover ISBN: 978-3-031-77977-0Due: 06 April 2026
eBook ISBN: 978-3-031-77975-6Published: 22 March 2025
Series ISSN: 2198-7246
Series E-ISSN: 2198-7254
Edition Number: 1
Number of Pages: XIV, 509
Number of Illustrations: 21 b/w illustrations, 102 illustrations in colour
Topics: IT in Business, Computer Imaging, Vision, Pattern Recognition and Graphics, Business and Management, general