Overview
- Discusses the challenges of how to experience the real world in immersive displays
- State-of-the-art research by internationally renowned scientists
- Up-to-date results
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11900)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
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Table of contents (15 chapters)
Keywords
- artificial intelligence
- augmented reality
- computer vision
- HCI
- human-computer interaction
- image analysis
- image coding
- image processing
- image quality
- image reconstruction
- image segmentation
- imaging systems
- interactive computer graphics
- machine learning
- pattern recognition
- signal processing
- user interfaces
- virtual environments
- virtual reality
About this book
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Editors and Affiliations
Bibliographic Information
Book Title: Real VR – Immersive Digital Reality
Book Subtitle: How to Import the Real World into Head-Mounted Immersive Displays
Editors: Marcus Magnor, Alexander Sorkine-Hornung
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-41816-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-41815-1Published: 11 March 2020
eBook ISBN: 978-3-030-41816-8Published: 10 March 2020
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 355
Number of Illustrations: 58 b/w illustrations, 146 illustrations in colour
Topics: Computer Graphics, Image Processing and Computer Vision, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer System Implementation