Overview
- First major reference work presenting a comprehensive overview to the field of games and entertainment technologies
- Covers many different topics in games and entertainment which are interdisciplinary, this includes technology, design/art, and sociology
- Organized to cater for students, academics and professionals from diverse scientific and engineering communities
- Written by foremost experts from the field
- Includes supplementary material: sn.pub/extras
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Table of contents (50 entries)
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AI and Games
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BCI and Games
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Interactive Storytelling
Keywords
About this book
Reviews
Editors and Affiliations
About the editors
Matthias Rauterberg received the B.S. in Psychology (1978) at theUniversity of Marburg (Germany), the B.S. in Philosophy (1981) and Computer Science (1983), the M.S. in Psychology (1981, summa cum laude) and Computer Science (1986, summa cum laude) at the University of Hamburg (Germany), and the Ph.D. in Computer Science/Mathematics (1995, awarded) at the University of Zurich (Switzerland). He was a senior lecturer for ‘usability engineering’ in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich. He was the head of the Man-Machine Interaction research group (MMI) from the Department of Industrial Engineering at the ETH-Zurich (Switzerland). In 1998 he was appointed as fulltime professor for 'Human Communication Technology' and since 2012 he is professor for ‘Interactive Systems Design’, first at IPO - Center for Research on User-System Interaction, and later at the department of Industrial Design at Eindhoven University of Technology (The Netherlands). From 1999 till 2001 he was director of theCenter for Research on User-System Interaction (IPO), and director of the User-System-Interaction (USI) design program. He is now the head of the Designed Intelligence (DI) group. The DI group has a Simulation Lab, Robotics Lab, Biofeedback Lab, Game Lab, Cultural Computing Lab and an Interactive Vision Studio.
Bibliographic Information
Book Title: Handbook of Digital Games and Entertainment Technologies
Editors: Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
DOI: https://doi.org/10.1007/978-981-4560-50-4
Publisher: Springer Singapore
eBook Packages: Engineering, Reference Module Computer Science and Engineering
Copyright Information: Springer Science+Business Media Singapore 2017
Hardcover ISBN: 978-981-4560-49-8Published: 19 August 2016
eBook ISBN: 978-981-4560-50-4Published: 09 August 2016
Edition Number: 1
Number of Pages: XXV, 1362
Number of Illustrations: 118 b/w illustrations, 255 illustrations in colour
Topics: Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Media Sociology