Gaming Media and Social Effects

More Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

Editors: Nijholt, Anton (Ed.)

  • Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users
  • Highlights new technological developments using wearables and physiological sensors to track social signals that underlie human-human interaction
  • Written by leading experts in the field
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eBook $99.00
price for USA in USD (gross)
  • ISBN 978-981-287-546-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $159.99
price for USA in USD
  • ISBN 978-981-287-545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.99
price for USA in USD
  • ISBN 978-981-10-1264-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Table of contents (10 chapters)

  • More Playful User Interfaces: An Introduction

    Nijholt, Anton

    Pages 1-13

  • Hybrid Games: Designing Tangible Interfaces for Very Young Children and Children with Special Needs

    Cerezo, Eva (et al.)

    Pages 17-48

  • The Power to Play When There is No Power

    Chisik, Yoram (et al.)

    Pages 49-70

  • Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Game Controllers

    Richard, Gabriela T. (et al.)

    Pages 71-93

  • Human–Computer–Biosphere Interaction: Toward a Sustainable Society

    Kobayashi, Hill Hiroki

    Pages 97-119

Buy this book

eBook $99.00
price for USA in USD (gross)
  • ISBN 978-981-287-546-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $159.99
price for USA in USD
  • ISBN 978-981-287-545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.99
price for USA in USD
  • ISBN 978-981-10-1264-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
More Playful User Interfaces
Book Subtitle
Interfaces that Invite Social and Physical Interaction
Editors
  • Anton Nijholt
Series Title
Gaming Media and Social Effects
Copyright
2015
Publisher
Springer Singapore
Copyright Holder
Springer Science+Business Media Singapore
eBook ISBN
978-981-287-546-4
DOI
10.1007/978-981-287-546-4
Hardcover ISBN
978-981-287-545-7
Softcover ISBN
978-981-10-1264-8
Series ISSN
2197-9685
Edition Number
1
Number of Pages
X, 261
Number of Illustrations and Tables
6 b/w illustrations, 106 illustrations in colour
Topics