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Translational Systems Sciences

Neo-Simulation and Gaming Toward Active Learning

Editors: Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V. (Eds.)

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  • Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked society
  • Familiarizes readers with examples of simulation and state-of-the-art gaming, which have widespread applications in education, social problem solving, and experimental research
  • Furnishes insight into handling simulation and gaming from clinical theory to problems faced by an individual
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eBook $119.00
price for USA in USD (gross)
  • ISBN 978-981-13-8039-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $159.99
price for USA in USD
  • ISBN 978-981-13-8038-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

About the authors

Ryoju Hamada, Thammasat University, Sirindhorn International Institute of Technology.
Songsri Soranastaporn, Mahidol University, Faculty of Liberal Arts.
Hidehiko Kanegae, Ristumeikan University, Graduate School of Policy Science.
Pongchai Dumrongrojwatthana, Chulalongkong University, Faculty of Science.
Settachai Chaisanit, SPUC, School of Information Technology.
Paola Rizzi, University of L’Aquila.

Table of contents (51 chapters)

Table of contents (51 chapters)
  • Introducing Arrival City Game for Neighborhood Diversity

    Pages 3-12

    Huyakorn, Pongpisit

  • Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction

    Pages 13-22

    Tantawichien, Johmphot (et al.)

  • HalluciFear: Educational Game About Drug Addiction

    Pages 23-33

    Sripian, Peeraya (et al.)

  • A Perspective on the Needs for Simulation and Gaming Technology in Outpatient Care

    Pages 35-52

    Mongkolwat, Pattanasak (et al.)

  • A Simulation Game of Patient Transportation

    Pages 53-66

    Zhang, Chen (et al.)

Buy this book

eBook $119.00
price for USA in USD (gross)
  • ISBN 978-981-13-8039-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $159.99
price for USA in USD
  • ISBN 978-981-13-8038-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Neo-Simulation and Gaming Toward Active Learning
Editors
  • Ryoju Hamada
  • Songsri Soranastaporn
  • Hidehiko Kanegae
  • Pongchai Dumrongrojwatthana
  • Settachai Chaisanit
  • Paola Rizzi
  • Vinod Dumblekar
Series Title
Translational Systems Sciences
Series Volume
18
Copyright
2019
Publisher
Springer Singapore
Copyright Holder
Springer Nature Singapore Pte Ltd.
eBook ISBN
978-981-13-8039-6
DOI
10.1007/978-981-13-8039-6
Hardcover ISBN
978-981-13-8038-9
Series ISSN
2197-8832
Edition Number
1
Number of Pages
XX, 560
Number of Illustrations
67 b/w illustrations, 90 illustrations in colour
Topics