Extended! eBooks from the 'Springer Archives' only $8.99 each–save now!

Translational Systems Sciences

Simulation and Gaming in the Network Society

Editors: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (Eds.)

Free Preview
  • Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network societyPresents the example of simulation and state-of-the-art gaming, widely used in education, social problem solving, and experimental research
  • Provides insight into the handling of simulation and gaming starting with clinical theory in response to one’s own problems
Show all benefits

Buy this book

eBook $189.00
price for USA in USD
  • ISBN 978-981-10-0575-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $249.99
price for USA in USD
  • ISBN 978-981-10-0574-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Softcover $249.99
price for USA in USD
  • ISBN 978-981-10-9198-8
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
About this book

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

About the authors

Toshiyuki Kaneda , Professor, Dr., Nagoya Institute of Technology, kaneda@nitech.ac.jp, Gokiso, Showa, Nagoya, 466-8555,  Japan
Hidehiko Kanegae, Professor, Dr., Ritsumeikan University, hkanegae@SPS.ritsumei.ac.jp, Kitamachi 58Rits-DMUCH, Komatsubara, Kita-ku,Kyoto.6038341, Japan
Yusuke Toyoda, Associate Professor Dr., Ritsumeikan University, toyoday@fc.ritsumei.ac.jp, Ritsumeikan Univ. The Calle of Policy Sciences, 1 Nishinokyo-Suzaku cho, Nakagyo-ward, Kyoto 604-8415, Japan 
Paola Rizzi, Professor Dr., University of Sassari, rizzi@uniss.it, University of Sassari, Department of Architecture, Design and Urban Planning, Palazzo del Pou Salit, Piazza Duomo 6, 07041 Alghero (SS), Italia

Table of contents (30 chapters)

Table of contents (30 chapters)
  • The Origins of Board Games and Ancient Game Boards

    Pages 3-11

    Masukawa, Koichi

  • Bending Time: Using Simulation to Warp Perceptions of Time for Learning Purposes

    Pages 13-24

    Leigh, Elyssebeth, BA DipEd MEd EdD

  • Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes

    Pages 25-33

    Rizzi, Paola

  • Live-Action Role-Play or the Performance of Realities

    Pages 35-51

    Kamm, B. O. (et al.)

  • Participants’ Perceptions of Gaming Simulation

    Pages 53-63

    Nakamura, Mieko

Buy this book

eBook $189.00
price for USA in USD
  • ISBN 978-981-10-0575-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $249.99
price for USA in USD
  • ISBN 978-981-10-0574-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Softcover $249.99
price for USA in USD
  • ISBN 978-981-10-9198-8
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Simulation and Gaming in the Network Society
Editors
  • Toshiyuki Kaneda
  • Hidehiko Kanegae
  • Yusuke Toyoda
  • Paola Rizzi
Series Title
Translational Systems Sciences
Series Volume
9
Copyright
2016
Publisher
Springer Singapore
Copyright Holder
Springer Science+Business Media Singapore
eBook ISBN
978-981-10-0575-6
DOI
10.1007/978-981-10-0575-6
Hardcover ISBN
978-981-10-0574-9
Softcover ISBN
978-981-10-9198-8
Series ISSN
2197-8832
Edition Number
1
Number of Pages
XVI, 474
Number of Illustrations
48 b/w illustrations, 85 illustrations in colour
Topics