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Agent-Based Social Systems

Agent-Based Modeling Meets Gaming Simulation

Editors: Arai, K., Deguchi, H., Matsui, H. (Eds.)

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  • ISBN 978-4-431-29427-6
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Hardcover $149.99
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About this book

This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Table of contents (13 chapters)

Table of contents (13 chapters)
  • Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations

    Pages 1-13

    Deguchi, Hiroshi

  • A Horizon of Simulation and Gaming: Difficulties and Expectations of Facilitating Science, Technology, and Practice

    Pages 15-21

    Arai, Kiyoshi

  • The U-Mart Project: New Research and Education Program for Market Mechanism

    Pages 23-30

    Matsui, Hiroyuki (et al.)

  • The Gaming of Firm Strategy in High-Tech Industry: Human Agents and Artificial Intelligence Agents Intermingled in a Simulation Model

    Pages 31-38

    Lee, Hao (et al.)

  • Simulation Analysis Using the Garbage Can Model for Designing a Citizen Participation System for Comprehensive Municipal Planning

    Pages 39-47

    Kaneda, Toshiyuki (et al.)

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-4-431-29427-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.99
price for USA in USD
  • ISBN 978-4-431-29426-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Agent-Based Modeling Meets Gaming Simulation
Editors
  • K. Arai
  • H. Deguchi
  • H. Matsui
Series Title
Agent-Based Social Systems
Series Volume
2
Copyright
2005
Publisher
Springer Japan
Copyright Holder
Springer-Verlag Tokyo
eBook ISBN
978-4-431-29427-6
DOI
10.1007/4-431-29427-9
Hardcover ISBN
978-4-431-29426-9
Series ISSN
1861-0803
Edition Number
1
Number of Pages
180
Topics