Skip to main content
  • Book
  • © 2005

Agent-Based Modeling Meets Gaming Simulation

Part of the book series: Agent-Based Social Systems (ABSS, volume 2)

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (13 chapters)

  1. Front Matter

    Pages I-VIII
  2. The U-Mart Project: New Research and Education Program for Market Mechanism

    • Hiroyuki Matsui, Kazuhisa Taniguchi, Yasuhiro Nakajima, Isao Ono, Hiroshi Sato, Naoki Mori et al.
    Pages 23-30
  3. Exploring Business Gaming Strategies by Learning Agents

    • Masato Kobayashi, Takao Terano
    Pages 49-58
  4. Analyzing Barnga Gaming Simulation Using an Agent-Based Model

    • Yutaka I. Leon Suematsu, Keiki Takadama, Katsunori Shimohara, Osamu Katai, Kiyoshi Arai
    Pages 69-77
  5. User Type Identification in Virtual Worlds

    • Ruck Thawonmas, Ji-Young Ho, Yoshitaka Matsumoto
    Pages 79-88
  6. A Model for Collusive Tendering Based on a Multiagent Approach

    • Jun Tanimoto, Haruyuki Fujii
    Pages 89-100
  7. An Agent-Based Simulation Model of Disruptive Technologies

    • Christian Buchta, David Meyer, Andreas Mild, Alexander Pfister, Alfred Taudes
    Pages 101-117
  8. Back Matter

    Pages 149-151

About this book

This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Editors and Affiliations

  • Faculty of Social Systems Science, Chiba Institute of Technology, Narashino, Chiba, Japan

    Kiyoshi Arai

  • Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology, Yokohama, Japan

    Hiroshi Deguchi

  • Graduate School of Economics, Kyoto University, Kyoto, Japan

    Hiroyuki Matsui

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access