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  • Book
  • © 2017

Transactions on Edutainment XIII

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Includes supplementary material: sn.pub/extras

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10092)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (26 chapters)

  1. Front Matter

    Pages I-XI
  2. Learning Games and Visualization

    1. Front Matter

      Pages 1-1
    2. CPI Learning in Clothing Thermal Computational Design

      • Mingliang Cao, Yi Li, Josephine Csete, Zhigeng Pan
      Pages 19-28
  3. Virtual Reality and Application

    1. Front Matter

      Pages 55-55
    2. A Virtual Music Control System Based on Dynamic Hand Gesture Recognition

      • Yingying Zhang, Jingling Wang, Long Ye, Xue Xue, Qin Zhang
      Pages 74-85
    3. A Real-Time Interactive System Based on Hand Gesture Recognition in Virtual Fitting

      • Lin Yang, Long Ye, Wei Zhong, Yingying Zhang, Qin Zhang
      Pages 86-96
    4. A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover

      • Huaichao Wang, Kai Jiang, Xuequan Zhang, Haifeng Li, Xin Jin
      Pages 97-108
    5. Research on Interactive Dynamic Simulation Method in Virtual Medical Surgical Visualization

      • Yanjun Peng, Yingran Ma, Yuxiang Zhu, Yuanhong Wang
      Pages 109-119
  4. 3D Graphics Technology

    1. Front Matter

      Pages 121-121
    2. A Distributed Stream Computing Architecture for Dynamic Light-Field Acquisition and Rendering System

      • Wenhui Zhou, Jiaqi Pan, Pengfei Li, Xuehui Wei, Zhen Liu
      Pages 123-132
    3. Real-Time Rendering of Rut Based on Material Point Method

      • Guping Zheng, Haihan Li
      Pages 133-141
    4. Manifold Ranking for Sketch-Based 3D Model Retrieval

      • Lu Qian, Yachun Fan, Mingquan Zhou, Hua Luan, Pu Ren
      Pages 149-164
    5. Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System

      • Abderrezak Chelghoum, Quanyu Wang, Kang Wang
      Pages 165-180
  5. Multimedia Computing

    1. Front Matter

      Pages 181-181

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Graduate School of Media Design, Keio University, Yokohama-shi, Kanagawa, Japan

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Zhejiang University, Zhejiang, China

    Mingmin Zhang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access