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Advanced Studies Mobile Research Center Bremen

Clinical Rehabilitation Experience Utilizing Serious Games

Rehabilitation Technology and a Technical Concept for Health Data Collection

Editors: Lawo, Michael, Knackfuß, Peter (Eds.)

  • Study in the field of technical sciences
  • Wearable and pervasive computing
  • Serious games for rehabilitation
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eBook $84.99
price for USA in USD (gross)
  • ISBN 978-3-658-21957-4
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $109.99
price for USA in USD
  • ISBN 978-3-658-21956-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

About the authors

Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.

Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.

Table of contents (9 chapters)

  • Wearable and Pervasive Computing for Healthcare and Towards Serious Games An Introduction

    Lawo, Michael (et al.)

    Pages 1-29

  • Reference Rehabilitation Platform for Serious Games The Rehab@Home Project

    Knackfuß, Peter (et al.)

    Pages 31-50

  • Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks

    Iben, Hendrik (et al.)

    Pages 51-78

  • Serious Games for Neuro-Rehabilitation A User Centred Design Approach

    Ascolese, Antonio (et al.)

    Pages 79-103

  • Technical Concept of Health Data Collection and Integration Data Analysis for Gaining Meaningful Medical Information

    Ponte, Serena (et al.)

    Pages 105-129

Buy this book

eBook $84.99
price for USA in USD (gross)
  • ISBN 978-3-658-21957-4
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $109.99
price for USA in USD
  • ISBN 978-3-658-21956-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Clinical Rehabilitation Experience Utilizing Serious Games
Book Subtitle
Rehabilitation Technology and a Technical Concept for Health Data Collection
Editors
  • Michael Lawo
  • Peter Knackfuß
Series Title
Advanced Studies Mobile Research Center Bremen
Copyright
2018
Publisher
Springer Vieweg
Copyright Holder
Springer Fachmedien Wiesbaden GmbH, part of Springer Nature
eBook ISBN
978-3-658-21957-4
DOI
10.1007/978-3-658-21957-4
Softcover ISBN
978-3-658-21956-7
Edition Number
1
Number of Pages
VII, 241
Number of Illustrations
60 b/w illustrations, 12 illustrations in colour
Topics