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  • Book
  • © 2016

The Effects of Framing in Gamification

A Study of Failure

  • Psychological Study
  • Includes supplementary material: sn.pub/extras

Part of the book series: BestMasters (BEST)

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Table of contents (5 chapters)

  1. Front Matter

    Pages I-XIII
  2. Introduction

    • Florian Brühlmann
    Pages 1-3
  3. Theoretical background

    • Florian Brühlmann
    Pages 5-9
  4. Experiment 1 (with compensation)

    • Florian Brühlmann
    Pages 11-34
  5. Experiment 2 (without compensation)

    • Florian Brühlmann
    Pages 35-56
  6. General Discussion

    • Florian Brühlmann
    Pages 57-62
  7. Back Matter

    Pages 63-68

About this book

The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

Authors and Affiliations

  • Allgemeine Psychologie und Methodologie, Universität Basel, Basel, Switzerland

    Florian Brühlmann

About the author

Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.

Bibliographic Information

  • Book Title: The Effects of Framing in Gamification

  • Book Subtitle: A Study of Failure

  • Authors: Florian Brühlmann

  • Series Title: BestMasters

  • DOI: https://doi.org/10.1007/978-3-658-16926-8

  • Publisher: Springer Wiesbaden

  • eBook Packages: Behavioral Science and Psychology, Behavioral Science and Psychology (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2016

  • Softcover ISBN: 978-3-658-16925-1Published: 17 January 2017

  • eBook ISBN: 978-3-658-16926-8Published: 09 January 2017

  • Series ISSN: 2625-3577

  • Series E-ISSN: 2625-3615

  • Edition Number: 1

  • Number of Pages: XIII, 68

  • Number of Illustrations: 23 b/w illustrations

  • Topics: Cognitive Psychology, Industrial and Organizational Psychology, General Psychology

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access