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Entertainment Computing - ICEC 2012

11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings

  • Conference proceedings
  • © 2012

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  • Up-to-date results
  • Fast track conference proceedings
  • State-of-the-art report

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7522)

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Conference proceedings info: ICEC 2012.

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Table of contents (82 papers)

  1. Storytelling

  2. Serious Games (Learning and Training)

  3. Self and Identity

  4. Interactive Performance

  5. Mixed Reality and 3D Worlds

  6. Serious Games (Health and Social)

Other volumes

  1. Entertainment Computing - ICEC 2012

Keywords

About this book

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Editors and Affiliations

  • Technologie-Zentrum Informatik und Informationstechik (TZI), Universität Bremen, Bremen, Germany

    Marc Herrlich

  • Digital Media, TZI, University of Bremen, Germany

    Rainer Malaka

  • Abteilung für Informatik und angewandte Kognitionswissenschaften, Universität Duisburg-Essen, Duisburg, Germany

    Maic Masuch

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