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Image Processing, Computer Vision, Pattern Recognition, and Graphics

Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

Editors: Boulic, Ronan, Chrysanthou, Yiorgos, Komura, Taku (Eds.)

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  • ISBN 978-3-642-16958-8
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Softcover $99.99
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About this book

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Table of contents (39 chapters)

Table of contents (39 chapters)

Buy this book

eBook $79.99
price for USA in USD (gross)
  • ISBN 978-3-642-16958-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.99
price for USA in USD
  • ISBN 978-3-642-16957-1
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
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Bibliographic Information

Bibliographic Information
Book Title
Motion in Games
Book Subtitle
Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
Editors
  • Ronan Boulic
  • Yiorgos Chrysanthou
  • Taku Komura
Series Title
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Series Volume
6459
Copyright
2010
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer Berlin Heidelberg
eBook ISBN
978-3-642-16958-8
DOI
10.1007/978-3-642-16958-8
Softcover ISBN
978-3-642-16957-1
Edition Number
1
Number of Pages
XII, 436
Number of Illustrations
210 b/w illustrations
Topics