Motion in Games
Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
Editors: Boulic, Ronan, Chrysanthou, Yiorgos, Komura, Taku (Eds.)
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- About this book
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This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
- Table of contents (39 chapters)
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Simulating Humans and Lower Animals
Pages 1-10
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Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
Pages 11-22
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Physically-Based Character Control in Low Dimensional Space
Pages 23-34
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Learning Crowd Steering Behaviors from Examples
Pages 35-35
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Full-Body Hybrid Motor Control for Reaching
Pages 36-47
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Table of contents (39 chapters)
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Bibliographic Information
- Bibliographic Information
-
- Book Title
- Motion in Games
- Book Subtitle
- Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
- Editors
-
- Ronan Boulic
- Yiorgos Chrysanthou
- Taku Komura
- Series Title
- Image Processing, Computer Vision, Pattern Recognition, and Graphics
- Series Volume
- 6459
- Copyright
- 2010
- Publisher
- Springer-Verlag Berlin Heidelberg
- Copyright Holder
- Springer Berlin Heidelberg
- eBook ISBN
- 978-3-642-16958-8
- DOI
- 10.1007/978-3-642-16958-8
- Softcover ISBN
- 978-3-642-16957-1
- Edition Number
- 1
- Number of Pages
- XII, 436
- Number of Illustrations
- 210 b/w illustrations
- Topics