Editors:
- Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphics
- The book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic live-action scenes
- The authors take a look into real-life applications, and survey leading-edge research perspectives that can lead to such applications as 3-D recording of sports in stadiums or live performances in theater stages
- Includes supplementary material: sn.pub/extras
Part of the book series: Geometry and Computing (GC, volume 5)
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Table of contents (13 chapters)
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Front Matter
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3-D Cinematography and Applications
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Front Matter
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3-D CINEMATOGRAPHY AND APPLICATIONS
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Recent Developments in Geometry
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Front Matter
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Recent Developments in Image Processing
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Front Matter
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About this book
Editors and Affiliations
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LEAR Team, INRIA, Montbonnot, France
Rémi Ronfard
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Div. Engineering, Brown University, Providence, USA
Gabriel Taubin
Bibliographic Information
Book Title: Image and Geometry Processing for 3-D Cinematography
Editors: Rémi Ronfard, Gabriel Taubin
Series Title: Geometry and Computing
DOI: https://doi.org/10.1007/978-3-642-12392-4
Publisher: Springer Berlin, Heidelberg
eBook Packages: Mathematics and Statistics, Mathematics and Statistics (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2010
Hardcover ISBN: 978-3-642-12391-7Published: 21 July 2010
Softcover ISBN: 978-3-662-50586-1Published: 23 August 2016
eBook ISBN: 978-3-642-12392-4Published: 29 June 2010
Series ISSN: 1866-6795
Series E-ISSN: 1866-6809
Edition Number: 1
Number of Pages: X, 305
Topics: Mathematics, general, Artificial Intelligence, Classical Electrodynamics