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Information Systems and Applications, incl. Internet/Web, and HCI

Learning by Playing. Game-based Education System Design and Development

4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings

Editors: Chang, M., Kuo, R., Kinshuk, Gwo-Dong, C., Hirose, M. (Eds.)

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  • ISBN 978-3-642-03364-3
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Softcover $139.00
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About this book

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Table of contents (49 chapters)

  • Gamers against All Odds

    Alklind Taylor, Anna-Sofia (et al.)

    Pages 1-12

  • Matchmaker: Interpersonal Touch in Gaming

    Watts, Cody (et al.)

    Pages 13-24

  • Doing It Right: Combining Edutainment Format Development and Research

    Staffans, Simon (et al.)

    Pages 25-25

  • Virtual Apple Tree Pruning in Horticultural Education

    Xia, Ning (et al.)

    Pages 26-37

  • An Architecture for Flexible Entity Configuration in a Simulation Environment

    Kang, Changgu (et al.)

    Pages 38-48

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-642-03364-3
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $139.00
price for USA in USD
  • ISBN 978-3-642-03363-6
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
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Bibliographic Information

Bibliographic Information
Book Title
Learning by Playing. Game-based Education System Design and Development
Book Subtitle
4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
Editors
  • Maiga Chang
  • Rita Kuo
  • Kinshuk
  • Chen Gwo-Dong
  • Michitaka Hirose
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
5670
Copyright
2009
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-642-03364-3
DOI
10.1007/978-3-642-03364-3
Softcover ISBN
978-3-642-03363-6
Edition Number
1
Number of Pages
XVII, 579
Topics