Information Systems and Applications, incl. Internet/Web, and HCI

Technologies for E-Learning and Digital Entertainment

Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings

Editors: Hui, K.-c., Pan, Z., Chung, R.C.-k., Wang, C.C.L., Jin, X., Göbel, S., Li, E.C.-L. (Eds.)

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About this book

To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11–13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.

Table of contents (92 chapters)

Table of contents (92 chapters)
  • An Interactive Folktale System and an Authoring System That Supports Its Realization

    Pages 1-1

    Nakatsu, Ryohei (et al.)

  • Edutainment and Serious Games – Games Move into Professional Applications

    Pages 2-2

    Encarnação, José L.

  • An Efficient Method for Real-Time Ocean Simulation

    Pages 3-11

    Chen, Haogang (et al.)

  • The Dynamic Textures for Water Synthesis Based on Statistical Modeling

    Pages 12-21

    Zhang, Qian (et al.)

  • Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body

    Pages 22-33

    Chin, Seongah (et al.)

Buy this book

eBook $139.00
price for USA in USD
  • ISBN 978-3-540-73011-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $179.99
price for USA in USD
  • ISBN 978-3-540-73010-1
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
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Bibliographic Information

Bibliographic Information
Book Title
Technologies for E-Learning and Digital Entertainment
Book Subtitle
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Editors
  • Kin-chuen Hui
  • Zhigeng Pan
  • Ronald Chi-kit Chung
  • Charlie C.L. Wang
  • Xiaogang Jin
  • Stefan Göbel
  • Eric C.-L. Li
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
4469
Copyright
2007
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-73011-8
DOI
10.1007/978-3-540-73011-8
Softcover ISBN
978-3-540-73010-1
Edition Number
1
Number of Pages
XVIII, 974
Topics