
The Use of Projective Geometry in Computer Graphics
Authors: Herman, Ivan
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- About this book
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The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.
- Table of contents (8 chapters)
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Introduction
Pages 1-4
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Projective geometry in general
Pages 5-52
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Practical use of four dimensional geometry
Pages 53-83
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Modelling clip
Pages 85-99
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Projective algorithms
Pages 101-128
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Table of contents (8 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- The Use of Projective Geometry in Computer Graphics
- Authors
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- Ivan Herman
- Series Title
- Lecture Notes in Computer Science
- Series Volume
- 564
- Copyright
- 1992
- Publisher
- Springer-Verlag Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
- eBook ISBN
- 978-3-540-46687-1
- DOI
- 10.1007/3-540-55075-5
- Softcover ISBN
- 978-3-540-55075-4
- Series ISSN
- 0302-9743
- Edition Number
- 1
- Number of Pages
- VIII, 151
- Topics