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Fundamental Algorithms for Computer Graphics

NATO Advanced Study Institute directed by J.E. Bresenham, R.A. Earnshaw, M.L.V. Pitteway

  • Conference proceedings
  • © 1991

Overview

Part of the book series: Springer Study Edition (SSE)

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Table of contents (45 papers)

  1. Line and Area Algorithms

  2. Arcs, Circles and Conics

    1. Invited Papers

  3. Curves and Curve Drawing

    1. Invited Papers

Keywords

About this book

Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents.

Editors and Affiliations

  • University Computing Service, University of Leeds, Leeds, UK

    Rae A. Earnshaw

Bibliographic Information

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