Springer Book Archives: eBooks only 8.99 each! Save now >>

Lecture Notes in Artificial Intelligence Lect.Notes Computer. Hot Topics
cover

Automatic Generation of Computer Animation

Using AI for Movie Animation

Authors: Lu, Ruqian, Zhang, Songmao

Buy this book

eBook $89.00
price for USA in USD (gross)
  • ISBN 978-3-540-45590-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $119.00
price for USA in USD
  • ISBN 978-3-540-43114-5
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
About this book

We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

Table of contents (10 chapters)

Table of contents (10 chapters)
  • Overview of Research on Computer Animation and Related Topics

    Pages 1-27

  • SWAN: Full Life Cycle Automation of Computer Animation

    Pages 29-63

  • Understanding the Limited Chinese Natural Language

    Pages 65-92

  • Story Understanding: The Theory

    Pages 93-122

  • Story Understanding: The Practice

    Pages 123-172

Buy this book

eBook $89.00
price for USA in USD (gross)
  • ISBN 978-3-540-45590-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $119.00
price for USA in USD
  • ISBN 978-3-540-43114-5
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Automatic Generation of Computer Animation
Book Subtitle
Using AI for Movie Animation
Authors
Series Title
Lecture Notes in Artificial Intelligence
Series Volume
2160
Copyright
2002
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-45590-5
DOI
10.1007/3-540-45590-6
Softcover ISBN
978-3-540-43114-5
Edition Number
1
Number of Pages
XII, 388
Topics

*immediately available upon purchase as print book shipments may be delayed due to the COVID-19 crisis. ebook access is temporary and does not include ownership of the ebook. Only valid for books with an ebook version. Springer Reference Works are not included.