Skip to main content
  • Conference proceedings
  • © 2004

Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings

Conference proceedings info: TIDSE 2004.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (41 papers)

  1. Front Matter

  2. Keynote Speech

    1. Embodied Agents and Meaningful Motion

      • Norman I. Badler
      Pages 1-2
  3. Interactive Storytelling

    1. Stepping into the Interactive Drama

      • Nicolas Szilas
      Pages 14-25
    2. 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters

      • Isabel Machado, Paul Brna, Ana Paiva
      Pages 36-41
    3. Transferring Game Mastering Laws to Interactive Digital Storytelling

      • Federico Peinado, Pablo Gervás
      Pages 48-54
    4. Narrativity of User Experience

      • Shachindra Nath
      Pages 55-60
    5. Integrated Decision Points for Interactive Movies

      • Gabriela Tully, Susan Turner
      Pages 61-67
  4. Virtual Human

    1. Autonomous Virtual Actors

      • Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen
      Pages 68-78
    2. Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform

      • Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig
      Pages 79-88
    3. Emotional Characters for Automatic Plot Creation

      • Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt
      Pages 95-100
  5. Authoring

    1. Writing Interactive Fiction Scenarii with DraMachina

      • Stéphane Donikian, Jean-Noël Portugal
      Pages 101-112
    2. A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality

      • Daniel F. Abawi, Silvan Reinhold, Ralf Dörner
      Pages 113-118
    3. Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR

      • Richard Wages, Benno Grützmacher, Stefan Conrad
      Pages 119-125
    4. A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie

      • Catherine Vaucelle, Glorianna Davenport
      Pages 126-131
  6. Mobile

    1. Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time

      • Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley
      Pages 132-141
    2. Mobile Entertainment Computing

      • Christian Geiger, Volker Paelke, Christian Reimann
      Pages 142-147

Other Volumes

  1. Technologies for Interactive Digital Storytelling and Entertainment

About this book

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Editors and Affiliations

  • Digital Storytelling Dept, ZGDV e.V., Darmstadt, Germany

    Stefan Göbel

  • FH Erfurt, University of Applied Sciences, Erfurt, Germany

    Ulrike Spierling

  • Digital Storytelling Department, ZGDV Darmstadt e.V., Darmstadt, Germany

    Anja Hoffmann, Axel Feix

  • Zentrum für Graphische Datenverarbeitung, Darmstadt, Germany

    Ido Iurgel

  • Zentrum für Graphische Datenverarbeitung e.V., Darmstadt, Germany

    Oliver Schneider

  • Digital Storytelling Department, ZGDV e.V. - Computer Graphics Center, Darmstadt, Germany

    Johanna Dechau

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access