Skip to main content
Book cover

Agent-Oriented Software Engineering III

Third International Workshop, AOSE 2002, Bologna, Italy, July 15, 2002, Revised Papers and Invited Contributions

  • Conference proceedings
  • © 2003

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2585)

Included in the following conference series:

Conference proceedings info: AOSE 2002.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (17 papers)

  1. Modeling, Specification, and Validation

  2. Patterns,Architectures,and Reuse

  3. UML and Agent Systems

  4. Methodologies and Tools

  5. Positions and Perspectives

Other volumes

  1. Agent-Oriented Software Engineering III

Keywords

About this book

Over the past three decades, software engineers have derived a progressively better understanding of the characteristics of complexity in software. It is now widely recognised thatinteraction is probably the most important single char- teristic of complex software. Software architectures that contain many dyna- cally interacting components, each with their own thread of control, and eng- ing in complex coordination protocols, are typically orders of magnitude more complex to correctly and e?ciently engineer than those that simply compute a function of some input through a single thread of control. Unfortunately, it turns out that many (if not most) real-world applications have precisely these characteristics. As a consequence, a major research topic in c- puter science over at least the past two decades has been the development of tools and techniques to model, understand, and implement systems in which interaction is the norm. Indeed, many researchers now believe that in future computation itself will be understood as chie?y a process of interaction.

Editors and Affiliations

  • Department of Information and Communication Technology, University of Trento, Trento, Italy

    Fausto Giunchiglia

  • Ann Arbor, USA

    James Odell

  • Institut für Informatik Technische, Garching, Germany

    Gerhard Weiß

Bibliographic Information

Publish with us