Skip to main content
  • Conference proceedings
  • © 2018

Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions

First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers

Part of the book series: Communications in Computer and Information Science (CCIS, volume 832)

Conference series link(s): HEFA: Researcher Links Workshop: Higher Education for All

Conference proceedings info: HEFA 2017.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (12 papers)

  1. Front Matter

    Pages I-XII
  2. Higher Education Online Around the World

    1. Front Matter

      Pages 1-1
    2. Higher Education in the Amazon: Challenges and Initiatives

      • Elaine H. T. Oliveira, José R. H. Carvalho, Horácio A. B. F. Oliveira, Bruno F. Gadelha, Ketlen T. Lucena, David B. Ramos et al.
      Pages 17-31
    3. Computational Methods for Analysis of Language in Graduate and Undergraduate Student Texts

      • Samuel González-López, Aurelio López-López
      Pages 32-51
    4. Helping MOOC Teachers Do Their Job

      • Ranilson Paiva, Ig Ibert Bittencourt
      Pages 52-67
  3. User Modelling and Grouping

    1. Front Matter

      Pages 69-69
    2. Group Formation in CSCL: A Review of the State of the Art

      • Simone Borges, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani
      Pages 71-88
    3. Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment

      • Isabela Gasparini, Marcelo S. Pimenta, José Palazzo M. de Oliveira, Ricardo Miranda
      Pages 107-123
    4. Improving the Metacognitive Ability of Knowledge Monitoring in Computer Learning Systems

      • Tiago Roberto Kautzmann, Patrícia Augustin Jaques
      Pages 124-140
  4. Technology-Enhanced Solutions: Gamification and Educational Games

    1. Front Matter

      Pages 141-141
    2. The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education

      • Armando M. Toda, Pedro H. D. Valle, Seiji Isotani
      Pages 143-156
    3. An Experience with Software Engineering Education Using a Software Process Improvement Game

      • Daniela C. C. Peixoto, Rodolfo F. Resende, Clarindo Isaías P. S. Pádua
      Pages 157-173
    4. Using Ontology and Gamification to Improve Students’ Participation and Motivation in CSCL

      • Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani
      Pages 174-191
    5. An Agile Method for Developing OERs and Its Application in Serious Game Design

      • Rafaela V. Rocha, Pedro H. D. Valle, José C. Maldonado, Ig Ibert Bittencourt, Seiji Isotani
      Pages 192-206
  5. Back Matter

    Pages 207-207

Other Volumes

  1. Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions

About this book

This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceió, Brazil, in March 2017. The 12 full papers presented were carefully reviewed and selected from 31 submissions. 
The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.

Editors and Affiliations

  • FBCS FHEA SMIEEE, Computer Science Durham University, Durham, United Kingdom

    Alexandra Ioana Cristea

  • Universidade Federal de Alagoas, Maceió, Brazil

    Ig Ibert Bittencourt

  • Ciência da Computação, University of Brasília, Brasilia, Brazil

    Fernanda Lima

Bibliographic Information

  • Book Title: Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions

  • Book Subtitle: First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers

  • Editors: Alexandra Ioana Cristea, Ig Ibert Bittencourt, Fernanda Lima

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-97934-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2018

  • Softcover ISBN: 978-3-319-97933-5Published: 04 August 2018

  • eBook ISBN: 978-3-319-97934-2Published: 03 August 2018

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XII, 207

  • Number of Illustrations: 57 b/w illustrations

  • Topics: Computers and Education, Web Development, Big Data

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access