Advances in Human Factors in Wearable Technologies and Game Design
Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA
Editors: Ahram, Tareq Z. (Ed.)
Free Preview- Reports on cutting-edge findings regarding the human aspects of wearable devices
- Highlights key topics such as user acceptance, satisfaction, and engagement
- Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort
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- About this book
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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
- Table of contents (43 chapters)
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The Virtual Penetrating the Physical and the Implication for Augmented Reality Head-Up Displays
Pages 3-10
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Determining Comfortable Pressure Ranges for Wearable EEG Headsets
Pages 11-19
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Can Personal Activity Trackers Be Used to Provide Insight into Sit-to-Stand Workstation Usage and Benefits?
Pages 20-28
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Application of Wearable Technology for the Acquisition of Learning Motivation in an Adaptive E-Learning Platform
Pages 29-40
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What Are You Waiting for? – Perceived Barriers to the Adoption of Fitness-Applications and Wearables
Pages 41-52
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Table of contents (43 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Advances in Human Factors in Wearable Technologies and Game Design
- Book Subtitle
- Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA
- Editors
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- Tareq Z. Ahram
- Series Title
- Advances in Intelligent Systems and Computing
- Series Volume
- 795
- Copyright
- 2019
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer International Publishing AG, part of Springer Nature
- eBook ISBN
- 978-3-319-94619-1
- DOI
- 10.1007/978-3-319-94619-1
- Softcover ISBN
- 978-3-319-94618-4
- Series ISSN
- 2194-5357
- Edition Number
- 1
- Number of Pages
- XV, 437
- Number of Illustrations
- 190 b/w illustrations
- Topics