Palgrave Games in Context

Queerness in Play

Editors: Harper, Todd, Adams, Meghan Blythe, Taylor, Nicholas (Eds.)

  • Extends understanding of the various ways in which gaming can, and may yet, support non-heteronormative experiences, identities and relations
  • The first full-length volume to offers works specifically interrogate the intersection between queer studies and game studies
  • Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
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Buy this book

eBook  
  • ISBN 978-3-319-90542-6
  • Digitally watermarked, DRM-free
  • Included format:
  • ebooks can be used on all reading devices
Softcover ca. $34.99
price for USA in USD
  • Due: October 23, 2018
  • ISBN 978-3-319-90541-9
  • Free shipping for individuals worldwide
About this book

This volume examines the many ways in which queerness of all kinds – from a common understanding of queer as ‘LGBT’ to other, less well-covered elements of the queer spectrum – intersects with gaming. While the culture of gaming is currently a fractious battleground over issues of diversity, more creators from every segment of the spectrum of queer identity are producing content than ever before. However, this unprecedented visibility comes at a time when resistance to the presence in games of those outside a long-imagined cisgender, heterosexual, white male norm feels as if it's at an all-time high. Including work on gameplay, design, deployment, and intertextuality in addition to examining representation, this volume broadens and deepens understandings of how queerness and queer issues play out in games. Taken together, the essays in this volume not only critically engage the ways game cultures and industries help to reproduce limiting binary formations with regards to sex and gender (male vs. female, straight vs. gay, etc), but also introduce the fields of game studies and queer studies up to more inclusive formations of identity, sexuality, and games.
 

About the authors

Todd Harper is Visiting Professor in the Division of Science, Information Arts and Technologies at the University of Baltimore, USA. He previously served as Researcher at the Massachusetts Institute of Technology's Game Lab. He is the author of The Culture of Digital Fighting Games: Performance and Practice (Routledge, 2013). His work has been published in Games and Culture, Convergence, and the Journal of Communication.

Meghan Blythe Adams is a PhD Candidate in the Department of English and Writing Studies at the University of Western Ontario, Canada. Their work has been published in such venues as First Person Scholar and Loading...: Journal of the Canadian Game Studies Association. They serve as Essays Co-Editor and Editorial Board member for First Person Scholar.
Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work has recently appeared in Ada: A Journal of Gender, New Media and Technology, Convergence, Feminist Media Studies, Games and Culture, and Journal of Computer-mediated Communication. He is also the co-director of Circuit Studio, a collaborative research studio and makerspace at North Carolina State University.

Buy this book

eBook  
  • ISBN 978-3-319-90542-6
  • Digitally watermarked, DRM-free
  • Included format:
  • ebooks can be used on all reading devices
Softcover ca. $34.99
price for USA in USD
  • Due: October 23, 2018
  • ISBN 978-3-319-90541-9
  • Free shipping for individuals worldwide

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Bibliographic Information

Bibliographic Information
Book Title
Queerness in Play
Editors
  • Todd Harper
  • Meghan Blythe Adams
  • Nicholas Taylor
Series Title
Palgrave Games in Context
Copyright
2018
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-3-319-90542-6
Softcover ISBN
978-3-319-90541-9
Edition Number
1
Number of Illustrations and Tables
35 illustrations in colour
Topics