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Human–Computer Interaction Series

Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

Authors: Kulshreshth, Arun K., LaViola Jr., Joseph J.

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  • The book presents state of the art research in video game design which utilizes 3D user interfaces (an interface which allows a user to interact in three dimensions)
  • The book presents recent research on utilizing various 3D interaction technologies for improving the gaming experience of a user. The guidelines presented in the book will help game designers to design better games
  • The book benefits both game designers as well as researchers by providing them knowledge of recent research work in the field of video game research
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  • ISBN 978-3-319-77953-9
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  • ISBN 978-3-319-77952-2
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Softcover $139.99
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  • ISBN 978-3-030-08582-7
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About this book

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Table of contents (8 chapters)

Table of contents (8 chapters)
  • 3D User Interface Technologies and Games

    Pages 1-7

    Kulshreshth, Arun K. (et al.)

  • Stereoscopic 3D for Video Games

    Pages 9-31

    Kulshreshth, Arun K. (et al.)

  • Head Tracking for Video Games

    Pages 33-51

    Kulshreshth, Arun K. (et al.)

  • Gestural Menus for Games

    Pages 53-72

    Kulshreshth, Arun K. (et al.)

  • Dynamic Stereoscopic 3D Parameters

    Pages 73-82

    Kulshreshth, Arun K. (et al.)

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-319-77953-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-3-319-77952-2
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
Softcover $139.99
price for USA in USD
  • ISBN 978-3-030-08582-7
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Designing Immersive Video Games Using 3DUI Technologies
Book Subtitle
Improving the Gamer's User Experience
Authors
Series Title
Human–Computer Interaction Series
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG, part of Springer Nature
eBook ISBN
978-3-319-77953-9
DOI
10.1007/978-3-319-77953-9
Hardcover ISBN
978-3-319-77952-2
Softcover ISBN
978-3-030-08582-7
Series ISSN
1571-5035
Edition Number
1
Number of Pages
XIII, 114
Number of Illustrations
1 b/w illustrations, 45 illustrations in colour
Topics

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