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Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

  • The book presents state of the art research in video game design which utilizes 3D user interfaces (an interface which allows a user to interact in three dimensions)
  • The book presents recent research on utilizing various 3D interaction technologies for improving the gaming experience of a user. The guidelines presented in the book will help game designers to design better games
  • The book benefits both game designers as well as researchers by providing them knowledge of recent research work in the field of video game research

Part of the book series: Human–Computer Interaction Series (HCIS)

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Softcover Book USD 119.99
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Hardcover Book USD 119.99
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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xiii
  2. 3D User Interface Technologies and Games

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 1-7
  3. Stereoscopic 3D for Video Games

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 9-31
  4. Head Tracking for Video Games

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 33-51
  5. Gestural Menus for Games

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 53-72
  6. Dynamic Stereoscopic 3D Parameters

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 73-82
  7. Simultaneous Usage of Several 3DUI Technologies

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 83-103
  8. Discussion and Future Work

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 105-110
  9. Summary and Conclusion

    • Arun K. Kulshreshth, Joseph J. LaViola Jr.
    Pages 111-114

About this book

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 


This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Authors and Affiliations

  • School of Computing and Informatics, University of Louisiana at Lafayette, Lafayette, USA

    Arun K. Kulshreshth

  • Department of Computer Science, University of Central Florida, Orlando, USA

    Joseph J. LaViola Jr.

Bibliographic Information

  • Book Title: Designing Immersive Video Games Using 3DUI Technologies

  • Book Subtitle: Improving the Gamer's User Experience

  • Authors: Arun K. Kulshreshth, Joseph J. LaViola Jr.

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-3-319-77953-9

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing AG, part of Springer Nature 2018

  • Hardcover ISBN: 978-3-319-77952-2Published: 11 June 2018

  • Softcover ISBN: 978-3-030-08582-7Published: 14 December 2018

  • eBook ISBN: 978-3-319-77953-9Published: 29 May 2018

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: XIII, 114

  • Number of Illustrations: 1 b/w illustrations, 45 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computer Graphics, Game Development

Buy it now

Buying options

eBook USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 119.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access