International Series on Computer Entertainment and Media Technology

Behavior Engineering and Applications

Editors: Wong, Raymond, Chi, Chi-Hung, Hung, Patrick C. K. (Eds.)

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    • Treats the topic of behavior engineering in a new way, from the perspectives of social networking and multi-media technologies
    • Crystallizes emerging behavior engineering technologies and trends to understand current research and practical issues
    • Breaks new ground in Artificial Intelligence through advances in the understanding of intelligent human behavior, going past non-human like AI and just mimicking several narrow features of human intelligence  

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eBook $99.00
price for USA in USD (gross)
  • ISBN 978-3-319-76430-6
  • Digitally watermarked, DRM-free
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  • Immediate eBook download after purchase
Hardcover $129.00
price for USA in USD
  • ISBN 978-3-319-76429-0
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  • Usually dispatched within 3 to 5 business days.
About this book

Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues  for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior engineering and applications. Behavior Engineering and Applications encompasses intelligent and efficient computational solutions, including models, architectures, algorithms and specific applications, focused on processing, discovering, understanding and analyzing the behavior captured by the above data. Focusing on applying any engineering paradigm to systemically process, discover, understand and analyze these data, this book also addresses problems in a variety of areas and applications that related to behavior engineering.

This book includes chapters derived from selected papers from The 2016 International Conference on Behavior Engineering (ICBE), as well as separate contributions the editors selected cutting-edge research related to behavior engineering.

Table of contents (10 chapters)

Table of contents (10 chapters)
  • Benchmarking Swarm Rebalancing Algorithm for Relieving Imbalanced Machine Learning Problems

    Li, Jinyan (et al.)

    Pages 1-40

  • Performance Evaluation of Shadow Features as a Data Preprocessing Method in Data Mining for Human Activities Recognitions

    Fong, Simon (et al.)

    Pages 41-66

  • Fast Plagiarism Detection Using Approximate String Matching and Vector Representation of Words

    Baba, Kensuke

    Pages 67-79

  • A Psychologically-Realistic Personality Model for Virtual Agents

    Gittens, Curtis L.

    Pages 81-99

  • Online Impulse Buying: An Investigation into Consumer Decision Making

    Rana, Arunima

    Pages 101-128

Buy this book

eBook $99.00
price for USA in USD (gross)
  • ISBN 978-3-319-76430-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA in USD
  • ISBN 978-3-319-76429-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Behavior Engineering and Applications
Editors
  • Raymond Wong
  • Chi-Hung Chi
  • Patrick C. K. Hung
Series Title
International Series on Computer Entertainment and Media Technology
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG, part of Springer Nature
eBook ISBN
978-3-319-76430-6
DOI
10.1007/978-3-319-76430-6
Hardcover ISBN
978-3-319-76429-0
Series ISSN
2364-947X
Edition Number
1
Number of Pages
VIII, 240
Number of Illustrations
21 b/w illustrations, 87 illustrations in colour
Topics