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Information Systems and Applications, incl. Internet/Web, and HCI

Advances in Computer Entertainment Technology

14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

Editors: Cheok, Adrian David, Inami, Masahiko, Romão, Teresa (Eds.)

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eBook $179.00
price for USA in USD (gross)
  • ISBN 978-3-319-76270-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $229.00
price for USA in USD
  • ISBN 978-3-319-76269-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 

The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Table of contents (49 chapters)

  • Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies

    Kasapakis, Vlasios (et al.)

    Pages 1-13

  • Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting

    Kade, Daniel (et al.)

    Pages 14-31

  • Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience

    Dionísio, Mara (et al.)

    Pages 32-45

  • Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation

    Born, Felix (et al.)

    Pages 46-60

  • An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices

    Peñas, Gabriel (et al.)

    Pages 61-65

Buy this book

eBook $179.00
price for USA in USD (gross)
  • ISBN 978-3-319-76270-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $229.00
price for USA in USD
  • ISBN 978-3-319-76269-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Advances in Computer Entertainment Technology
Book Subtitle
14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
Editors
  • Adrian David Cheok
  • Masahiko Inami
  • Teresa Romão
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
10714
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG, part of Springer Nature
eBook ISBN
978-3-319-76270-8
DOI
10.1007/978-3-319-76270-8
Softcover ISBN
978-3-319-76269-2
Edition Number
1
Number of Pages
XVI, 895
Number of Illustrations
374 b/w illustrations
Topics