International Series on Computer Entertainment and Media Technology

Emotion in Video Game Soundtracking

Editors: Williams, Duncan, Lee, Newton (Eds.)

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  • Combines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies
  • Considers the holistic contribution which soundtracking can make to the perceived and induced emotional impact of a game on the player
  • Gives a complete overview of historical and current approaches to emotion-driven soundtracking, as well as next-generation speculation for the future of emotion in video game soundtracking (audio only games, biophysiologically-responsive soundtracking, and immersive audio soundtracking)
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eBook $79.99
price for USA in USD (gross)
  • ISBN 978-3-319-72272-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $99.99
price for USA in USD
  • ISBN 978-3-319-72271-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $99.99
price for USA in USD
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week).
  • Due: April 2, 2019
  • ISBN 978-3-319-89165-1
  • Free shipping for individuals worldwide
About this book

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Table of contents (12 chapters)

Table of contents (12 chapters)

Buy this book

eBook $79.99
price for USA in USD (gross)
  • ISBN 978-3-319-72272-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $99.99
price for USA in USD
  • ISBN 978-3-319-72271-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $99.99
price for USA in USD
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week).
  • Due: April 2, 2019
  • ISBN 978-3-319-89165-1
  • Free shipping for individuals worldwide
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Bibliographic Information

Bibliographic Information
Book Title
Emotion in Video Game Soundtracking
Editors
  • Duncan Williams
  • Newton Lee
Series Title
International Series on Computer Entertainment and Media Technology
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-72272-6
DOI
10.1007/978-3-319-72272-6
Hardcover ISBN
978-3-319-72271-9
Softcover ISBN
978-3-319-89165-1
Series ISSN
2364-947X
Edition Number
1
Number of Pages
X, 167
Number of Illustrations
37 b/w illustrations
Topics