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Perspectives on Wearable Enhanced Learning (WELL)

Current Trends, Research, and Practice

  • Provides a comprehensive overview of current trends and practice on wearable enhanced learning

  • Explores critical aspects related to design, user experience, deployment as well as empirical evidence related to learning outcomes, motivation to learn, and social interactions

  • Presents examples of best practice and lessons learned from research and implementation of innovative technological solutions and designs with integrated wearable technologies

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Table of contents (21 chapters)

  1. Front Matter

    Pages i-xlii
  2. The Evolution and Ecology of Wearable Enhanced Learning

    1. Front Matter

      Pages 1-1
  3. The Topography of Wearable Enhanced Learning

    1. Front Matter

      Pages 33-33
    2. Smartglasses as Assistive Tools for Undergraduate and Introductory STEM Laboratory Courses

      • Martin P. Strzys, Michael Thees, Sebastian Kapp, Pascal Knierim, Albrecht Schmidt, Paul Lukowicz et al.
      Pages 35-58
    3. Toward Wearable Devices for Multiteam Systems Learning

      • Brenda Bannan, Samantha Dubrow, Christian Dobbins, Stephen Zaccaro, Hemant Purohit, Mohammed Rana
      Pages 79-95
    4. Engaging Students in Co-designing Wearable Enhanced Learning Kit for Schools

      • Marge Kusmin, Kadri-Liis Kusmin, Mart Laanpere, Vladimir Tomberg
      Pages 97-120
  4. Technological Frameworks, Development and Implementation

    1. Front Matter

      Pages 121-121
    2. Using the Internet of Things for Enhanced Support of Workers in Manufacturing

      • Carsten Ullrich, Cédric Donati, David C. Pugh, Alex Gluhak, Anthony Garcia-Labiad, Xia Wang
      Pages 143-166
  5. Pedagogical Frameworks and Didactic Considerations

    1. Front Matter

      Pages 167-167
    2. A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors

      • Bibeg Limbu, Mikhail Fominykh, Roland Klemke, Marcus Specht
      Pages 213-228
    3. Learning Manual Skills with Smart Wearables

      • Ekaterina Kutafina, Marko Jovanović, Klaus Kabino, Stephan M. Jonas
      Pages 229-250
  6. Design of User Experience

    1. Front Matter

      Pages 251-251
    2. Designing Wearables with People in Mind

      • Vladimir Tomberg, Daniel Kotsjuba
      Pages 273-295
    3. Experience Capturing with Wearable Technology in the WEKIT Project

      • Puneet Sharma, Roland Klemke, Fridolin Wild
      Pages 297-311

About this book

​Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.

Editors and Affiliations

  • Department of Economics and Social Sciences, Beuth University of Applied Sciences, Berlin, Germany

    Ilona Buchem

  • Informatik 5 (Information Systems and Databases), RWTH Aachen University, Aachen, Germany

    Ralf Klamma

  • Performance Augmentation Lab, Oxford Brookes University, Oxford, UK

    Fridolin Wild

About the editors

​Prof. Dr. Ilona Buchem is Professor for Media and Communications at Beuth University of Applied Sciences Berlin. She is the Chair of the Special Interest Group on Wearable Enhanced Learning at the European Association of Technology Enhanced Learning and leads the European Open Badge Network, a strategic partnership on promoting Open Badges for digital competency recognition in Europe. She is also a member of the European Distance and E-Learning Network (EDEN), member of the German Association of Media in Science (GMW), a member of the Scientific Committee of IEEE/ICALT and IDGEI (Intelligent Digital Games for Empowerment and Inclusion), Chair of the Europortfolio German Chapter, and member of the Advisory Board of the annual global TEL conference Online Educa Berlin. Her research interests include emerging technologies for learning, including Mobile and Wearable Technologies, Internet of Things and Digital Credentials like Open Badges. For more information including the list of publications please visit: ibuchem.wordpress.com

 PD Dr. rer. nat. Ralf Klamma has a diploma as well as doctoral and habilitation degrees in Computer Science from RWTH Aachen University, and leads the research group “Advanced Community Information Systems” (ACIS) there. He is and was a principal investigator in major EU projects for Technology Enhanced Learning (Learning Layers, SAGE, VIRTUS, WEKIT, ROLE, BOOST, METIS, GALA, PROLEARN) and coordinated basic research projects funded by the German Science Foundation DFG (Media and Cultural Communication, CONTICI). Klamma has organized doctoral summer schools, doctoral consortia, workshops and conferences in Technology Enhanced Learning, Software & Web Engineering, and Social Network Analysis. He is head of the steering committee of the European Conference on Technology Enhanced Learning (EC-TEL) and member of the steering committee of the International Conference on Web-based Learning (ICWL). His research interests are community information systems, serious games, web engineering, social network analysis, requirements engineering, wearable computing, and technology enhanced learning.

Dr. Fridolin Wild is a Senior Research Fellow leading the Performance Augmentation Lab (PAL) of Oxford Brookes University, located in the Department of Computing and Communications Technologies. With the research and development of the lab, Dr. Wild seeks to close the dissociative gap between abstract knowledge and its practical application, researching radically new forms of linking directly from knowing something ‘in principle’ to applying that knowledge ‘in practice’ and speeding its refinement and integration into polished performance. He is and has been leading numerous EU, European Space Agency, and nationally funded research projects, including WEKIT, TCBL, ARPASS, Tellme, TELmap, cRunch, Stellar, Role, LTfLL, iCamp, and Prolearn. He is the voted treasurer of the European Association of Technology Enhanced Learning (EATEL) and leads its Special Interest Group on Wearable-Enhanced Learning (SIG WELL). He chairs the working group on Augmented Reality Learning Experience Models (ARLEM) of the IEEE Standards Association as well as the Natural Language Processing task view of the Comprehensive R Archive Network (CRAN). He also holds the post as Research Fellow of the Open University of the UK, and from 2004 to 2009 worked as a researcher at the Vienna University of Economics and Business. He studied at the University of Regensburg, Germany, with extra-murals at the Ludwig Maximilian University of Munich and the University of Hildesheim.

Bibliographic Information

  • Book Title: Perspectives on Wearable Enhanced Learning (WELL)

  • Book Subtitle: Current Trends, Research, and Practice

  • Editors: Ilona Buchem, Ralf Klamma, Fridolin Wild

  • DOI: https://doi.org/10.1007/978-3-319-64301-4

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-319-64300-7Published: 13 November 2019

  • eBook ISBN: 978-3-319-64301-4Published: 01 November 2019

  • Edition Number: 1

  • Number of Pages: XLII, 471

  • Number of Illustrations: 15 b/w illustrations, 71 illustrations in colour

  • Topics: Learning & Instruction, Computers and Education

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access