Authors:
Presents fundamental computer graphics topics, including all the best-known classic 2D and 3D algorithms, color, texture, shading, and fractal geometry, without relying on any graphics library
Based on years of classroom teaching experiences, all graphics algorithms detailed from mathematics to Java source codes
Provides a companion open-source Java software package, contributed by the past students, that graphically demonstrates the working of algorithms and concepts introduced in the book
Includes a set of 37 video sessions in MOOC style, each running 7-11 minutes, covering individual computer graphics topics
Includes supplementary material: sn.pub/extras
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Table of contents (8 chapters)
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Front Matter
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Back Matter
About this book
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.
Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.
Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.Authors and Affiliations
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Kortenhoef, The Netherlands
Leen Ammeraal
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Department of Computer Science, The University of Texas at Dallas, Richardson, USA
Kang Zhang
About the authors
Kang Zhang is Professor and Director of Visual Computing Lab, Department of Computer Science at the University of Texas at Dallas. He received his B.Eng. in Computer Engineering from University of Electronic Science and Technology of China in 1982, Ph.D. from the University of Brighton, UK, in 1990, and Executive MBA from the University of Texas at Dallas in 2011. Prior to joining UT-Dallas, he held academic positions in the UK, Australia, and China, and taught many undergraduate and graduate classes for over 26 years. Dr. Zhang's current research interests include visual languages, aesthetic computing, generative art, and software engineering; and has published over 250 papers in these areas. He has authored and edited six books. Dr Zhang is on the Editorial Boards of Journal of Big Data, The Visual Computer, Journal of Visual Languages and Computing, International Journal of Software Engineering and Knowledge Engineering, and International Journal of Advanced Intelligence. His home page is at www.utdallas.edu/~kzhang.
Bibliographic Information
Book Title: Computer Graphics for Java Programmers
Authors: Leen Ammeraal, Kang Zhang
DOI: https://doi.org/10.1007/978-3-319-63357-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Hardcover ISBN: 978-3-319-63356-5Published: 23 October 2017
Softcover ISBN: 978-3-319-87532-3Published: 24 August 2018
eBook ISBN: 978-3-319-63357-2Published: 12 October 2017
Edition Number: 3
Number of Pages: IX, 387
Number of Illustrations: 121 b/w illustrations, 54 illustrations in colour
Topics: Computer Graphics, Computer-Aided Engineering (CAD, CAE) and Design, Programming Languages, Compilers, Interpreters