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Advances in Intelligent Systems and Computing

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA

Editors: Ahram, Tareq, Falcão, Christianne (Eds.)

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  • Discusses human aspects of wearable devices
  • Highlights topics such as user acceptance, satisfaction and engagement
  • Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort
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eBook $149.00
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  • ISBN 978-3-319-60639-2
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Softcover $199.99
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  • ISBN 978-3-319-60638-5
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About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Table of contents (27 chapters)

Table of contents (27 chapters)
  • A Wearable Flexible Sensor Network Platform for the Analysis of Different Sport Movements

    Pages 3-14

    Schmidt, Marcus (et al.)

  • Emotion Recognition Using Physiological Signals: Laboratory vs. Wearable Sensors

    Pages 15-22

    Ragot, Martin (et al.)

  • Development of Support Systems for Capturing and Reducing the Hand-Arm-Stress

    Pages 23-31

    Ünlü, Aydin (et al.)

  • A Wearable Device Supporting Multiple Touch- and Gesture-Based Languages for the Deaf-Blind

    Pages 32-41

    Caporusso, Nicholas (et al.)

  • A Step in the Right Direction – Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers

    Pages 42-53

    Lidynia, Chantal (et al.)

Buy this book

eBook $149.00
price for USA in USD (gross)
  • ISBN 978-3-319-60639-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $199.99
price for USA in USD
  • ISBN 978-3-319-60638-5
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Advances in Human Factors in Wearable Technologies and Game Design
Book Subtitle
Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA
Editors
  • Tareq Ahram
  • Christianne Falcão
Series Title
Advances in Intelligent Systems and Computing
Series Volume
608
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-60639-2
DOI
10.1007/978-3-319-60639-2
Softcover ISBN
978-3-319-60638-5
Series ISSN
2194-5357
Edition Number
1
Number of Pages
XI, 268
Number of Illustrations
115 b/w illustrations
Topics

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