Springer Series on Cultural Computing

Museum Experience Design

Crowds, Ecosystems and Novel Technologies

Editors: Vermeeren, Arnold, Calvi, Licia, Sabiescu, Amalia (Eds.)

  • Explores the implications of contemporary trends that are shaping the future of museum experience design
  •  
  • Unravels theoretically as well as through example design cases the complexity of designing for museums as part of ecosystems
  • Discusses and illustrates the impacts of novel technologies on museum experience design
  • Illustrates and reflects on dealing with diverse audiences and online crowds in designing engaging museum experiences 
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eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-319-58550-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-58549-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.

Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.

Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

Table of contents (16 chapters)

  • Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies

    Vermeeren, Arnold P. O. S. (et al.)

    Pages 1-16

    Preview Buy Chapter 30,19 €
  • Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums

    Apostolellis, Panagiotis (et al.)

    Pages 19-43

    Preview Buy Chapter 30,19 €
  • Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations

    Boonen, Sophie (et al.)

    Pages 45-74

    Preview Buy Chapter 30,19 €
  • Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children

    Sim, Gavin (et al.)

    Pages 75-93

    Preview Buy Chapter 30,19 €
  • Experiencing the Art Museum: Methods for Public Engagement

    Mortati, Maria

    Pages 97-114

    Preview Buy Chapter 30,19 €

Buy this book

eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-319-58550-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-58549-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Museum Experience Design
Book Subtitle
Crowds, Ecosystems and Novel Technologies
Editors
  • Arnold Vermeeren
  • Licia Calvi
  • Amalia Sabiescu
Series Title
Springer Series on Cultural Computing
Copyright
2018
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG, part of Springer Nature
eBook ISBN
978-3-319-58550-5
DOI
10.1007/978-3-319-58550-5
Hardcover ISBN
978-3-319-58549-9
Series ISSN
2195-9056
Edition Number
1
Number of Pages
XIII, 345
Number of Illustrations and Tables
9 b/w illustrations, 77 illustrations in colour
Topics