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Graphical Simulation of Deformable Models

  • Book
  • © 2016

Overview

  • Maximizes reader insight into dynamics simulation of deformable objects, one of the most challenging tasks in computer graphics and visualization
  • Covers both physically-based and geometrically-based approaches
  • Treats both theoretical and practical aspects of simulation for clear understanding of the concepts

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Table of contents (7 chapters)

Keywords

About this book

This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. 


The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. 


To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model.


Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. 


The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.




Authors and Affiliations

  • Nanyang Technological University, Singapore, Singapore

    Jianping Cai, Hock Soon Seah

  • School of Computer Engineering, Nanyang Technological University, Singapore, Singapore

    Feng Lin

Bibliographic Information

  • Book Title: Graphical Simulation of Deformable Models

  • Authors: Jianping Cai, Feng Lin, Hock Soon Seah

  • DOI: https://doi.org/10.1007/978-3-319-51031-6

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Hardcover ISBN: 978-3-319-51030-9Published: 27 December 2016

  • Softcover ISBN: 978-3-319-84549-4Published: 07 July 2018

  • eBook ISBN: 978-3-319-51031-6Published: 20 December 2016

  • Edition Number: 1

  • Number of Pages: XIX, 107

  • Number of Illustrations: 1 b/w illustrations, 50 illustrations in colour

  • Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, Simulation and Modeling

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