Skip to main content
  • Book
  • © 2016

Emotion in Games

Theory and Praxis

  • Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
  • Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
  • Includes examples and proposed techniques used to adapt games to player emotion and experience
  • Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications
  • Includes supplementary material: sn.pub/extras

Part of the book series: Socio-Affective Computing (SAC, volume 4)

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (18 chapters)

  1. Front Matter

    Pages i-xv
  2. Theory

    1. Front Matter

      Pages 1-1
    2. The Aesthetic Motives of Play

      • Chris Bateman
      Pages 3-20
    3. Affective Involvement in Digital Games

      • Gordon Calleja, Laura Herrewijn, Karolien Poels
      Pages 39-56
  3. Emotion Modelling and Affect-Driven Adaptation

    1. Front Matter

      Pages 57-57
    2. Multimodal Sensing in Affective Gaming

      • Irene Kotsia, Stefanos Zafeiriou, George Goudelis, Ioannis Patras, Kostas Karpouzis
      Pages 59-84
    3. Psychophysiology in Games

      • Georgios N. Yannakakis, Hector P. Martinez, Maurizio Garbarino
      Pages 119-137
    4. Emotion and Attitude Modeling for Non-player Characters

      • Brian Ravenet, Florian Pecune, Mathieu Chollet, Catherine Pelachaud
      Pages 139-154
    5. Emotion-Driven Level Generation

      • Julian Togelius, Georgios N. Yannakakis
      Pages 155-166
    6. Emotion-Driven Narrative Generation

      • Brian O’Neill, Mark Riedl
      Pages 167-180
    7. Emotional Appraisal Engines for Games

      • Joost Broekens, Eva Hudlicka, Rafael Bidarra
      Pages 215-232
  4. Applications

    1. Front Matter

      Pages 233-233
    2. Emotion and Body-Based Games: Overview and Opportunities

      • Nadia Bianchi-Berthouze, Katherine Isbister
      Pages 235-255
    3. Games for Treating and Diagnosing Post Traumatic Stress Disorder

      • Christoffer HolmgÃ¥rd, Karen-Inge Karstoft
      Pages 257-274
    4. Understanding and Designing for Conflict Learning Through Games

      • Rilla Khaled, Asimina Vasalou, Richard Joiner
      Pages 275-287

About this book

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

Editors and Affiliations

  • Institute of Communication and Computer Systems, National Technical University of Athens, Zographou, Greece

    Kostas Karpouzis

  • Institute of Digital Games, University of Malta, Msida, Malta

    Georgios N. Yannakakis

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access