International Series on Computer Entertainment and Media Technology

Gamer Psychology and Behavior

Editors: Bostan, Barbaros (Ed.)

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  • Provides coverage of major theoretical perspectives on gamer psychology and behavior
  • Presents a framework for the design of interactive experiences tailored to the needs of players
  • Offers a compare and contrast of different player motivations and play styles
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eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-319-29904-4
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  • Included format: EPUB, PDF
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  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-3-319-29903-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $139.99
price for USA in USD
  • ISBN 978-3-319-80682-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

About the authors

Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.

Table of contents (9 chapters)

Table of contents (9 chapters)
  • Violent Video Games and Cognitive Processes: A Neuropsychological Approach

    Pages 3-20

    Irak, Metehan, Ph.D. (et al.)

  • Why Games Are Fun? The Reward System in the Human Brain

    Pages 21-38

    Balkaya, Mustafa, Ph.D. (et al.)

  • Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief

    Pages 41-55

    Ozturkcan, Selcen, Ph.D. (et al.)

  • Goal-Directed Player Behavior in Computer Games

    Pages 57-71

    Bostan, Barbaros, Ph.D. (et al.)

  • Designing and Playing to Protest: Looking Back to Gezi Games

    Pages 73-88

    Sezen, Tonguc Ibrahim, Ph.D. (et al.)

Buy this book

eBook $109.00
price for USA in USD (gross)
  • ISBN 978-3-319-29904-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $139.99
price for USA in USD
  • ISBN 978-3-319-29903-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $139.99
price for USA in USD
  • ISBN 978-3-319-80682-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Gamer Psychology and Behavior
Editors
  • Barbaros Bostan
Series Title
International Series on Computer Entertainment and Media Technology
Copyright
2016
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-29904-4
DOI
10.1007/978-3-319-29904-4
Hardcover ISBN
978-3-319-29903-7
Softcover ISBN
978-3-319-80682-2
Series ISSN
2364-947X
Edition Number
1
Number of Pages
XIV, 153
Number of Illustrations
4 b/w illustrations, 25 illustrations in colour
Topics