Overview
- Connects theories of make-believe to real life design practice
- Introduces the core theories of interaction, game content and service design, for both students and for professionals seeking to expand their HCI competencies
- Provides a new and efficient perspective for understanding interaction in interface, user experience, gamification, and service design
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents (10 chapters)
Keywords
About this book
Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.
Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
Editors and Affiliations
About the editors
J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especially on the organizational learning aspects of games, but often ventures into service design, management, information systems, or sexology. He is also one of the three editors of the journal Simulation & Gaming.
Bibliographic Information
Book Title: Digital Make-Believe
Editors: Phil Turner, J. Tuomas Harviainen
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-319-29553-4
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Hardcover ISBN: 978-3-319-29551-0Published: 10 May 2016
Softcover ISBN: 978-3-319-80597-9Published: 27 May 2018
eBook ISBN: 978-3-319-29553-4Published: 25 April 2016
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: VIII, 178
Number of Illustrations: 20 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Interaction Design, Simulation and Modeling