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  • Conference proceedings
  • © 2015

Games and Learning Alliance

Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9221)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): GALA: International Conference on Games and Learning Alliance

Conference proceedings info: GALA 2014.

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Table of contents (17 papers)

  1. Front Matter

    Pages I-XII
  2. To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game

    • Jannicke Baalsrud Hauge, Theodore Lim, James Ritchie, Matthias Kalverkamp, Francesco Bellotti, Claudia Ribeiro
    Pages 16-30
  3. Intouch: Mobile Game-Based Learning for Non Routine Skills

    • Alfredo Imbellone, Brunella Botte, Carlo Maria Medaglia
    Pages 44-53
  4. Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience

    • Luca Argenton, Marisa Muzio, Esther J. Shek, Fabrizia Mantovani
    Pages 54-62
  5. Designing a Serious Game as a Diagnostic Tool

    • Pongpanote Gongsook, Janneke Peijnenborgh, Erik van der Spek, Jun Hu, Francesco Bellotti, Riccardo Berta et al.
    Pages 63-72
  6. Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes

    • Antonio Opromolla, Andrea Ingrosso, Valentina Volpi, Carlo Maria Medaglia, Mauro Palatucci, Mariarosaria Pazzola
    Pages 73-82
  7. A Conceptual Model Towards the Scaffolding of Learning Experience

    • Sylvester Arnab, Pablo Moreno Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili et al.
    Pages 83-96
  8. The Journey: A Service-Based Adaptive Serious Game on Probability

    • Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Francesco Curatelli, Alessandro De Gloria, Giorgia Gazzarata et al.
    Pages 97-106
  9. Improved Multimodal Emotion Recognition for Better Game-Based Learning

    • Kiavash Bahreini, Rob Nadolski, Wim Westera
    Pages 107-120
  10. Free Your Brain a Working Memory Training Game

    • Gonçalo Pereira, Manuel Ninaus, Rui Prada, Guilherme Wood, Christa Neuper, Ana Paiva
    Pages 132-141
  11. Game Design and Development for Learning Physics Using the Flow Framework

    • Danu Pranantha, Erik van der Spek, Francesco Bellotti, Riccardo Berta, Alessandro DeGloria, Matthias Rauterberg
    Pages 142-151
  12. Mind Book – A Social Network Trainer for Children with Depression

    • Andreas Schrammel, Helmut Hlavacs, Manuel Sprung, Isabelle Müller, M. Mersits, C. Eicher et al.
    Pages 152-162
  13. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

    • T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, J. Earp, M. Ott et al.
    Pages 174-183
  14. Back Matter

    Pages 185-185

Other Volumes

  1. Games and Learning Alliance

About this book

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

Editors and Affiliations

  • Electronic Engineering, University of Genova, Genova, Italy

    Alessandro De Gloria

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access