Advances in Game-Based Learning

Describing and Studying Domain-Specific Serious Games

Editors: Torbeyns, Joke, Lehtinen, Erno, Elen, Jan (Eds.)

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  • Provides research from a closed meeting of serious games researchers
  • Contains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design
  • Gives an overview that describes how the chapters interrelate  
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  • ISBN 978-3-319-20276-1
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Hardcover $119.99
price for USA in USD
  • ISBN 978-3-319-20275-4
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Softcover $129.00
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  • ISBN 978-3-319-37336-2
  • Free shipping for individuals worldwide
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About this book

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

About the authors

Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.

Table of contents (14 chapters)

Table of contents (14 chapters)
  • Describing and Studying Domain-Specific Serious Games: Introduction

    Torbeyns, Joke (et al.)

    Pages 1-6

  • Design of the Game-Based Learning Environment “Dudeman & Sidegirl: Operation Clean World,” a Numerical Magnitude Processing Training

    Linsen, Sarah (et al.)

    Pages 9-26

  • Description of the Educational Math Game “Monkey Tales: The Museum of Anything”

    Vandercruysse, Sylke (et al.)

    Pages 27-43

  • Number Navigation Game (NNG): Design Principles and Game Description

    Lehtinen, Erno (et al.)

    Pages 45-61

  • “Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students

    Vandercruysse, Sylke (et al.)

    Pages 63-81

Buy this book

eBook $99.00
price for USA in USD (gross)
  • ISBN 978-3-319-20276-1
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $119.99
price for USA in USD
  • ISBN 978-3-319-20275-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA in USD
  • ISBN 978-3-319-37336-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Describing and Studying Domain-Specific Serious Games
Editors
  • Joke Torbeyns
  • Erno Lehtinen
  • Jan Elen
Series Title
Advances in Game-Based Learning
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-20276-1
DOI
10.1007/978-3-319-20276-1
Hardcover ISBN
978-3-319-20275-4
Softcover ISBN
978-3-319-37336-2
Series ISSN
2567-8086
Edition Number
1
Number of Pages
XI, 259
Number of Illustrations
4 b/w illustrations, 50 illustrations in colour
Topics