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  • © 2014

Interactive Experience in the Digital Age

Evaluating New Art Practice

  • Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCI
  • Includes case studies and examples of testing the research methods
  • Examines the way in which digital technologies are impacting a diversity of creative disciplines
  • Includes supplementary material: sn.pub/extras

Part of the book series: Springer Series on Cultural Computing (SSCC)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xii
  2. Interactive Experience, Art and Evaluation

    • Linda Candy, Sam Ferguson
    Pages 1-10
  3. Human Computer Interaction, Art and Experience

    • Ernest A. Edmonds
    Pages 11-23
  4. Evaluation and Experience in Art

    • Linda Candy
    Pages 25-48
  5. Keeping Research in Tune with Practice

    • Andrew Johnston
    Pages 49-62
  6. Interactive Art, Autonomy and Evaluation

    • Scott L. Simon
    Pages 63-73
  7. The Machine as Autonomous Performer

    • Oliver Bown, Petra Gemeinboeck, Rob Saunders
    Pages 75-90
  8. Intimate Aesthetics and Facilitated Interaction

    • Lian Loke, George Poonkhin Khut
    Pages 91-108
  9. The Network Unveiled: Evaluating Tele-musical Interaction

    • Roger Mills, Kirsty Beilharz
    Pages 109-122
  10. The Role of Emotions in Art Evaluation

    • Chek Tien Tan, Sam Ferguson
    Pages 139-152
  11. Blending Art Events and HCI Research

    • Derek Reilly, Fanny Chevalier, Dustin Freeman
    Pages 153-168
  12. Evaluation in Public Art: The Light Logic Exhibition

    • Ximena Alarcón-Díaz, Kira Askaroff, Linda Candy, Ernest A. Edmonds, Jane Faram, Gillian Hobson
    Pages 187-208
  13. Experience and Evaluation in the Collective Creation of a Public Digital Exhibition

    • Stephen Barrass, Ana Luisa Sanchez Laws
    Pages 209-219
  14. Curating Digital Public Art

    • Deborah Turnbull, Matthew Connell
    Pages 221-241
  15. Back Matter

    Pages 261-267

About this book

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Reviews

“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. … this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)

Editors and Affiliations

  • Faculty of Engin. & Inform. Technology, University of Technology, Sydney, Australia

    Linda Candy, Sam Ferguson

Bibliographic Information

  • Book Title: Interactive Experience in the Digital Age

  • Book Subtitle: Evaluating New Art Practice

  • Editors: Linda Candy, Sam Ferguson

  • Series Title: Springer Series on Cultural Computing

  • DOI: https://doi.org/10.1007/978-3-319-04510-8

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2014

  • Hardcover ISBN: 978-3-319-04509-2Published: 08 April 2014

  • Softcover ISBN: 978-3-319-35052-3Published: 23 August 2016

  • eBook ISBN: 978-3-319-04510-8Published: 28 March 2014

  • Series ISSN: 2195-9056

  • Series E-ISSN: 2195-9064

  • Edition Number: 1

  • Number of Pages: XII, 267

  • Number of Illustrations: 5 b/w illustrations, 46 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computer Appl. in Arts and Humanities, Media Research, Fine Arts

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access