Interactive Experience in the Digital Age
Evaluating New Art Practice
Editors: Candy, Linda, Ferguson, Sam (Eds.)
Free Preview- Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCI
- Includes case studies and examples of testing the research methods
- Examines the way in which digital technologies are impacting a diversity of creative disciplines
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- About this book
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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.
- Reviews
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“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. … this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)
- Table of contents (16 chapters)
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Interactive Experience, Art and Evaluation
Pages 1-10
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Human Computer Interaction, Art and Experience
Pages 11-23
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Evaluation and Experience in Art
Pages 25-48
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Keeping Research in Tune with Practice
Pages 49-62
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Interactive Art, Autonomy and Evaluation
Pages 63-73
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Table of contents (16 chapters)
- Download Sample pages 2 PDF (785.6 KB)
- Download Table of contents PDF (97.1 KB)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Interactive Experience in the Digital Age
- Book Subtitle
- Evaluating New Art Practice
- Editors
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- Linda Candy
- Sam Ferguson
- Series Title
- Springer Series on Cultural Computing
- Copyright
- 2014
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer International Publishing Switzerland
- eBook ISBN
- 978-3-319-04510-8
- DOI
- 10.1007/978-3-319-04510-8
- Hardcover ISBN
- 978-3-319-04509-2
- Softcover ISBN
- 978-3-319-35052-3
- Series ISSN
- 2195-9056
- Edition Number
- 1
- Number of Pages
- XII, 267
- Number of Illustrations
- 5 b/w illustrations, 46 illustrations in colour
- Topics