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  • Conference proceedings
  • © 2013

Advances in Computer Entertainment

10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

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Table of contents (77 papers)

  1. Front Matter

  2. Long Presentations

    1. Web Analytics: The New Purpose towards Predictive Mobile Games

      • Mathew Burns, Martin Colbert
      Pages 1-13
    2. An Author-Centric Approach to Procedural Content Generation

      • Rui Craveirinha, Lucas Santos, Licínio Roque
      Pages 14-28
    3. Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online Games

      • Chris Deaker, Masood Masoodian, Bill Rogers
      Pages 29-44
    4. Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints

      • Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose
      Pages 61-76
    5. Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer

      • Marcello Andres Gómez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi
      Pages 77-92
    6. Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback

      • Yosuke Kurihara, Taku Hachisu, Katherine J. Kuchenbecker, Hiroyuki Kajimoto
      Pages 109-122
    7. Cuddly: Enchant Your Soft Objects with a Mobile Phone

      • Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami
      Pages 138-151
    8. GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home Appliances

      • Lars Müller, Ilhan Aslan, Lucas Krüßen
      Pages 152-167
    9. Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment

      • Ken Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi et al.
      Pages 168-181
    10. Emoballoon

      • Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye
      Pages 182-197
    11. Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment

      • Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto
      Pages 198-214
    12. Return of the Man-Machine Interface: Violent Interactions

      • Duncan Rowland, Conor Linehan, Kwamena Appiah-Kubi, Maureen Schoonheyt
      Pages 215-229
    13. Non-branching Interactive Comics

      • Edirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado, Simone Diniz Junqueira Barbosa, Cesar T. Pozzer, Angelo E. M. Ciarlini
      Pages 230-245
  3. Short Presentations

    1. The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game

      • Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden et al.
      Pages 246-257
    2. Singing Like a Tenor without a Real Voice

      • Jochen Feitsch, Marco Strobel, Christian Geiger
      Pages 258-269
    3. An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty

      • James Fraser, Michael Katchabaw, Robert E. Mercer
      Pages 270-283

Other Volumes

  1. Advances in Computer Entertainment

About this book

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Editors and Affiliations

  • Human Media Interaction/Creative Technology, University of Twente, Enschede, The Netherlands

    Dennis Reidsma

  • School of Science and Technology, Department of Human System Interaction, Kwansei Gakuin University, Sanda, Japan

    Haruhiro Katayose

  • Human Media Interaction, University of Twente, Enschede, The Netherlands

    Anton Nijholt

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access