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Advances in Computer Entertainment

10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

  • Conference proceedings
  • © 2013

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  • Up-to-date results
  • State-of-the-art research
  • Fast-track conference proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8253)

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Conference proceedings info: ACE 2013.

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Table of contents (77 papers)

  1. Long Presentations

  2. Short Presentations

Other volumes

  1. Advances in Computer Entertainment

Keywords

About this book

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Editors and Affiliations

  • Human Media Interaction/Creative Technology, University of Twente, Enschede, The Netherlands

    Dennis Reidsma

  • School of Science and Technology, Department of Human System Interaction, Kwansei Gakuin University, Sanda, Japan

    Haruhiro Katayose

  • Human Media Interaction, University of Twente, Enschede, The Netherlands

    Anton Nijholt

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