Skip to main content
Book cover

Perspectives on Design and Digital Communication II

Research, Innovations and Best Practices

  • Book
  • © 2021

Overview

  • Discusses timely topics at the intersection between design and digital communication
  • Describes some challenges that digital media causes to brands, institutions, education and society
  • Proposes practical solutions to current questions in the area of communication design

Part of the book series: Springer Series in Design and Innovation (SSDI, volume 14)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (29 chapters)

  1. User-Centered Digital Design

  2. Research Methods and Strategies

  3. Pedagogy, Society and Design Practice

Keywords

About this book

This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.

Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Editors and Affiliations

  • School of Design, Polytechnic Institute of Cávado and Ave/ID+, Barcelos, Portugal

    Nuno Martins

  • Institute of Social Sciences, University of Minho/CECS, Braga, Portugal

    Daniel Brandão

  • Lisbon School of Architecture, University of Lisbon/CIAUD, Lisbon, Portugal

    Fernando Moreira da Silva

Bibliographic Information

  • Book Title: Perspectives on Design and Digital Communication II

  • Book Subtitle: Research, Innovations and Best Practices

  • Editors: Nuno Martins, Daniel Brandão, Fernando Moreira da Silva

  • Series Title: Springer Series in Design and Innovation

  • DOI: https://doi.org/10.1007/978-3-030-75867-7

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-75866-0Published: 30 May 2021

  • Softcover ISBN: 978-3-030-75869-1Published: 31 May 2022

  • eBook ISBN: 978-3-030-75867-7Published: 29 May 2021

  • Series ISSN: 2661-8184

  • Series E-ISSN: 2661-8192

  • Edition Number: 1

  • Number of Pages: IX, 452

  • Number of Illustrations: 41 b/w illustrations, 90 illustrations in colour

  • Topics: Industrial Design, Digital Humanities, Media Design, Graphic Design

Publish with us