
Advances in Computer Games
16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
Editors: Cazenave, T., van den Herik, J., Saffidine, A., Wu, I.-C. (Eds.)
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- About this book
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This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
- Table of contents (14 chapters)
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Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi
Pages 1-10
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Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi
Pages 11-23
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Making a Better Game: The History of Cluster
Pages 24-40
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Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation
Pages 41-52
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A Further Investigation of Neural Network Players for Game 2048
Pages 53-65
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Table of contents (14 chapters)
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Bibliographic Information
- Bibliographic Information
-
- Book Title
- Advances in Computer Games
- Book Subtitle
- 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
- Editors
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- Tristan Cazenave
- Jaap van den Herik
- Abdallah Saffidine
- I-Chen Wu
- Series Title
- Theoretical Computer Science and General Issues
- Series Volume
- 12516
- Copyright
- 2020
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-030-65883-0
- DOI
- 10.1007/978-3-030-65883-0
- Softcover ISBN
- 978-3-030-65882-3
- Edition Number
- 1
- Number of Pages
- XIII, 181
- Number of Illustrations
- 43 b/w illustrations, 46 illustrations in colour
- Topics