Serious Games
Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings
Editors: Ma, M.E., Fletcher, B., Göbel, S., Baalsrud Hauge, J., Marsh, T. (Eds.)
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- About this book
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This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020.
The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more. - About the authors
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- Table of contents (22 chapters)
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StreetConqAR: Augmented Reality Anchoring in Pervasive Games
Pages 3-16
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Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport
Pages 17-33
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Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework
Pages 34-48
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Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders
Pages 49-65
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Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students
Pages 69-77
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Table of contents (22 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Serious Games
- Book Subtitle
- Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings
- Editors
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- Minhua Eunice Ma
- Bobbie Fletcher
- Stefan Göbel
- Jannicke Baalsrud Hauge
- Tim Marsh
- Series Title
- Information Systems and Applications, incl. Internet/Web, and HCI
- Series Volume
- 12434
- Copyright
- 2020
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-030-61814-8
- DOI
- 10.1007/978-3-030-61814-8
- Softcover ISBN
- 978-3-030-61813-1
- Edition Number
- 1
- Number of Pages
- XI, 303
- Number of Illustrations
- 26 b/w illustrations
- Topics