Information Systems and Applications, incl. Internet/Web, and HCI HCII (International Conference on Human-Computer Interaction)

HCI in Games

Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

Editors: Fang, Xiaowen (Ed.)

Free Preview

Buy this book

eBook $79.99
price for USA in USD
  • ISBN 978-3-030-50164-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.99
price for USA in USD
  • ISBN 978-3-030-50163-1
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
About this book

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.*

HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process.

The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games.

*The conference was held virtually due to the COVID-19 pandemic.

Table of contents (39 chapters)

Table of contents (39 chapters)
  • Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing

    Pages 3-22

    Cowley, Benjamin Ultan

  • Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming

    Pages 23-38

    Evans, Leighton (et al.)

  • A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis

    Pages 39-57

    Fleury, Marcos C. (et al.)

  • Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes?

    Pages 58-75

    Ghaban, Wad (et al.)

  • Pixel Perfect: Fashion Styling in Virtual Character Design Process

    Pages 76-87

    Giri, Nandhini (et al.)

Buy this book

eBook $79.99
price for USA in USD
  • ISBN 978-3-030-50164-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.99
price for USA in USD
  • ISBN 978-3-030-50163-1
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
Loading...

Bibliographic Information

Bibliographic Information
Book Title
HCI in Games
Book Subtitle
Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Editors
  • Xiaowen Fang
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
12211
Copyright
2020
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-50164-8
DOI
10.1007/978-3-030-50164-8
Softcover ISBN
978-3-030-50163-1
Edition Number
1
Number of Pages
XX, 534
Number of Illustrations
44 b/w illustrations
Topics