Internet of Things, Infrastructures and Mobile Applications
Proceedings of the 13th IMCL Conference
Editors: Auer, Michael E., Tsiatsos, Thrasyvoulos (Eds.)
Free Preview- Proceedings of the 13th International Conference on Interactive Mobile Communication Technologies and Learning, held on October 31- November 01, 2019 in Thessaloniki, Greece
- Covers all aspects of mobile learning as well as the emergence of mobile communication technologies, infrastructures, and services and their implications for education, business, governments, and society
- Provides a forum for education and knowledge transfer to encourage the study and implementation of mobile applications in teaching and learning
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- About this book
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This book gathers papers on interactive and collaborative mobile learning environments, assessment, evaluation and research methods in mobile learning, mobile learning models, theory and pedagogy, open and distance mobile learning, life-long and informal learning using mobile devices, wearables and the Internet of Things, game-based learning, dynamic learning experiences, mobile systems and services for opening up education, mobile healthcare and training, case studies on mobile learning, and 5G network infrastructure.
Today, interactive mobile technologies have become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend.Discussing and assessing key trends in the mobile field were the primary aims of the 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019), which was held in Thessaloniki, Greece, from 31 October to 01 November 2019.
Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have since become a central forum of the exchange of new research results and relevant trends, as well as best practices.
The book’s intended readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, further education lecturers, practitioners in the learning industry, etc.
- Table of contents (105 chapters)
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Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism
Pages 3-12
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LinkLearn: Blockchain Technology as a Learning Tool
Pages 13-24
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New Era of the Nano-Electronic Devices – One of the Most Adaptive Learning Areas for the Next Period
Pages 25-35
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Open Source Online Conference System for Industry Experts Participation in Education
Pages 36-44
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Interactive TV and Music Education
Pages 45-53
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Table of contents (105 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Internet of Things, Infrastructures and Mobile Applications
- Book Subtitle
- Proceedings of the 13th IMCL Conference
- Editors
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- Michael E. Auer
- Thrasyvoulos Tsiatsos
- Series Title
- Advances in Intelligent Systems and Computing
- Series Volume
- 1192
- Copyright
- 2021
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-030-49932-7
- DOI
- 10.1007/978-3-030-49932-7
- Softcover ISBN
- 978-3-030-49931-0
- Series ISSN
- 2194-5357
- Edition Number
- 1
- Number of Pages
- XXIII, 1132
- Number of Illustrations
- 55 b/w illustrations, 346 illustrations in colour
- Topics