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Real VR – Immersive Digital Reality

How to Import the Real World into Head-Mounted Immersive Displays

Editors: Magnor, Marcus, Sorkine-Hornung, Alexander (Eds.)

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  • Discusses the challenges of how to experience the real world in immersive displays
  • State-of-the-art research by internationally renowned scientists
  • Up-to-date results
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  • ISBN 978-3-030-41816-8
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About this book

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.


Table of contents (15 chapters)

Table of contents (15 chapters)
  • Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality

    Pages 3-32

    Richardt, Christian (et al.)

  • Light Field Video for Immersive Content Production

    Pages 33-64

    Volino, Marco (et al.)

  • Densely-Sampled Light Field Reconstruction

    Pages 67-95

    Vagharshakyan, Suren (et al.)

  • Multiview Panorama Alignment and Optical Flow Refinement

    Pages 96-108

    Mühlhausen, Moritz (et al.)

  • Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramas

    Pages 109-131

    Bertel, Tobias (et al.)

Buy this book

eBook $59.99
price for USA in USD (gross)
  • ISBN 978-3-030-41816-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $79.99
price for USA in USD
  • ISBN 978-3-030-41815-1
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Real VR – Immersive Digital Reality
Book Subtitle
How to Import the Real World into Head-Mounted Immersive Displays
Editors
  • Marcus Magnor
  • Alexander Sorkine-Hornung
Series Title
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Series Volume
11900
Copyright
2020
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-41816-8
DOI
10.1007/978-3-030-41816-8
Softcover ISBN
978-3-030-41815-1
Edition Number
1
Number of Pages
XII, 355
Number of Illustrations
58 b/w illustrations, 146 illustrations in colour
Topics

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