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Videogame Sciences and Arts

11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings

  • Conference proceedings
  • © 2019

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 1164)

Included in the following conference series:

Conference proceedings info: VJ 2019.

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Table of contents (20 papers)

  1. Table Boards

  2. eSports

  3. Uses and Methodologies

Other volumes

  1. Videogame Sciences and Arts

Keywords

About this book

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.

The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Editors and Affiliations

  • University of Aveiro, Aveiro, Portugal

    Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha

Bibliographic Information

  • Book Title: Videogame Sciences and Arts

  • Book Subtitle: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings

  • Editors: Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-030-37983-4

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2019

  • Softcover ISBN: 978-3-030-37982-7Published: 27 December 2019

  • eBook ISBN: 978-3-030-37983-4Published: 26 December 2019

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XIV, 277

  • Number of Illustrations: 22 b/w illustrations, 29 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Image Processing and Computer Vision

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